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==Caste== [[File:Rak'Gol_Scout.jpg|270px|thumb|right| These guys look like they might actually make it out alive...]] [[File:250px-Rak'Gol_Abomination.jpg|200px|thumb|left|...Oh God!]] The Rak'Gol at least show some sign of intelligence, in that they have a clear and specific rank (which is surprising given their apparently bestial nature (probably biological caste system)), and thus they know who's boss of the Pirate Games. '''Rak'gol Carvers:''' Your typical mooks, they are the youngest members of their race and look like the triple-bastard love-children of Slenderman, a mantis, and a velociraptor. Completely naked (but that doesn't stop them for being tough enough to shrug off Bolters like they were pea-shooters) and terrifyingly vicious. They are only allowed to be gifted with Cybernetics if they survive their first raid, and prove to their superiors that they can [[rip and tear]]. They're usually armed with basic stubbers or autoguns, but if they lose them, they can still use their claws, teeth and tails to rip Guardsmen apart like candy-floss. '''Rak'gol Marauders:''' These guys are the most common and easily noticeable Rak'gol during their raids. They're upgraded Carvers (quite literally), and all of them possess a cybernetic feature of some kind. They typically carry Razor Guns or Howler Rifles, but very rarely carry Rad-beam Cannons instead. Often classified as the "Space Marine" of the Rak'gol, while their Carvers counterpart are the "Guardsmen" of the species. '''Rak'gol Broodmasters:''' The captains and leaders of the Rak'gol. These aliens have so much bling and cybernetics that you could actually confuse them for an actual robot. They often tell their inferiors where to hunt and which places boast great opportunities for raiding parties. They also have a lieutenant version called '''Rak'gol Clutchmasters''', which are literally Broodmasters on a diet. '''Rak'gol Abominations:''' As their name suggests, these are some of the most hideous members of the species, and incidentally their highest leaders. Hulking and brutal, they fuse their Cybernetics with [[Yu'Vath]] [[Chaos|technology]], making them incredibly dangerous and powerful. They look like the abominable fetus of a Rak'gol Broodmaster and Dr. Frank N. Furter. '''Rak'gol Renders:''' Basically Abominations with extra helpings of [[Rage|RAEG]] and [[Rip and Tear|Rip And Tear]]. Apparently they can't or won't open doors, it is theorized by in setting sources that they aren't actually too stupid to use doors, they simply find it faster and easier to carve through them with outrageously fast Chainfists. In summation THEY GIVE ZERO FUCKS. '''Techno-Shamans:''' You ever wonder what would happen if a Rak'gol stole some psykers from the Imperium and infused their powers into their cybernetics? Have you ever wondered what they would look like? Well rest assured, the Techno-Shamans are here! They look like they're wearing a Xenomorph head as a helmet and are known to make low-level psykers shit themselves in terror.
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