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==Variants== Pretty much every variant is just some way to make the next game in the campaign less-random. The player with the lower Gang Rating/available PV might choose the scenario from a list of available ones for each dice roll, or be able to add/subtract a point from the number originally rolled to get closer to the one they want. The GM might also interrupt the random games with set-piece scenarios, like a King of the Hill match, or place clues as objectives in one week's scenario that unlock new games or random tables later. There are also a number of hybrid systems. In [[Frostgrave]] and [[This Is Not A Test]], players can interrupt the semi-random campaign structure with one-off scenarios by mutual consent, while in [[Gaslands]]' campaign system you can run a random scenario in-between the fixed league games to collect bonus resources. [[Category: Game Mechanics]] [[Category: Campaign Mechanics]]
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