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==Prominent Ratfolk in /tg/ Media== The most obvious and well-known of Ratfolk in anything related to /tg/ are the [[Skaven]], who are [[Dark Fantasy]]/[[Dungeonpunk]] takes on pretty much everything about the "evil ratfolk" standard depiction. Ratfolk called [[Slitherin]] appear as a Titanspawned race in the [[Scarred Lands]] setting. Originally purely evil, the 5th edition relaunch upgraded them to PC status. Ratfolk appear as a benevolent race of traders and merchants in the [[Pathfinder]] setting. They're highly communal, but they won't tolerate shit from anybody, least of all humans who think they can be pushed around due to being smaller. These are perhaps the second-most well-known ratfolk race of /tg/. [[Midgard]] also has a race of ratfolk, which are pretty much based on those from Pathfinder. Their [[Wicked Fantasy]] counterparts, the Rodduns, have more of a noble gangster vibe. They're literally "Friendly Neighborhood Gangsters" in the form of giant talking rats, complete with running around in gangs called mischiefs. For more information on rodduns, check out this handy pastebin copy of all their lore from the WF corebook: https://pastebin.com/i7qJ1mSJ [[Starfinder]] also has a ratfolk race of its own, called the [[Ysoki]]. They're still the master techno-geeks of the setting. It's deliberately made ambiguous if the ratfolk of the original Pathfinder were Ysoki or if they're a case of convergent evolution and cultural appropriation. [[Dark Sun]] is home to the [[Tari]], which have basically replaced the role of [[goblin]]s as the "small, thieving humanoid scavengers whom it's perfectly okay to kill" - in fact, urban environments will often pay a bounty for tari heads, despite the fact the tari aren't actually an always evil race. In fact, the Tari once had a great civilization of their own before it fell to some unknown disaster, and the ruins can still be found in the lands south of Tyr. The [[Chronicles of Aeres]] features ratfolk, called '''Rattevir''', as one of the most important [[beastfolk]] races, to the point that not only do they get their own distinct racial statblock, they even got their own [[splatbook]]! [[Nezumi]] are one of the only two non-hostile non-human races in the [[Legend of the Five Rings]] universe, the other being the [[Naga]]. They are characterised for being heavily resistant to Taint and for having a more practical outlook than the honorable-to-the-point-of-stupidity not!Japanese humans. The Crab clan, which shares their practical outlook, has a standing alliance with them that's survived several editions, and severe punishments await any dumbass that shows up with one of their heads instead of a goblin's, as they've just demonstrated a stupid inability to distinguish between friend and foe. 'Coincidentally' ("Nezumi" means "rat" in [[weeaboo|Japanese]]) , the [[plane]] of [[Kamigawa]] in [[Magic: The Gathering]] also has a race of ratfolk called [[Nezumi]]. They inhabit the region of swampland called Takenuma and are considered Rat-type Creature cards. The most famous of these cards is Ink-Eyes, Servant of Oni, an [[oni]]-sworn female nezumi [[ninja]] who appeared in the Betrayers of Kamigawa expansion. The Jawa of [[Star Wars]] have hoods that mask their faces but the novelization of the original film and ''The New Essential Guide to Alien Species'' both state they are rodents under the hoods. They are scavenging desert dwellers that supposedly have a horrible smell, but this is rarely brought up. Whilst technically [[/co/]], Master Splinter the humanoid rat [[ninja]] master from [[Teenage Mutant Ninja Turtles]] is a thing, especially due to the [[Palladium]] RPG based on that license, which does include mechanics to play as mutant rats. One memetically infamous thread came up with the idea that [[elves]] are actually a species of shapeshifting rats who adopt the "sleek, beautiful, glamorous, all-too-human" elven form out of shame at their own rodent-like features and to better mingle with the other races. But they can't hold their elf-forms forever, forcing them to revert to their ratfolk forms every so often to recharge, usually by gorging themselves into a stupor on fresh garbage. This still occasionally surfaces on /tg/ to this day. /tg/ also came up with a race ratfolk called the [[Faestir]] in the days when the Unified Setting was a thing, basing them upon the [[Burmecian]]s of [[Final Fantasy]]. In fact, they were originally a straight-up translation of burmecians until /tg/ decided to steal the look and write their own backstory & culture for them. In fact, ratfolk are older than many newcomers suspect; they actually appeared in the [[Fritz Leiber]] story "Fafhrd and the Gray Mouser: The Swords of Lankhmar", where the titular city is revealed to house a magical "Undercity" one can reach through size-shifting magical portals, which is inhabited by sapient rats, humans allied to said rats, and the [[/d/|halfbreed progeny of the two races]]. In fact, the Gray Mouser actually has sex with one of said hybrid ratwomen, who [[monstergirls|mostly looks human, save for her eight breasts]]. ===PC Statblocks=== Since 1d4chan is awesome and shares stuff like this, we provide the details for the ratfolk of [[Golarion]] and [[Midgard]]. For details on the other RPG-playable breeds of Ratfolk PCs, check out the [[Ferek]], [[Nezumi]], [[Roddun]], [[Slitherin]] and [[Ysoki]], pages. '''Pathfinder Ratfolk:''' ::+2 Dexterity, +2 Intelligence, -2 Strength ::Humanoid (Ratfolk) ::Small ::Base speed 20 feet ::Darkvision 60 feet ::Roden Empathy: +4 racial bonus on Handle Animal checks against roduents. ::Swarming: Two ratfolk can share the same square at the same time. If they then attack the same foe, they are both considered to be flanking that foe. ::Tinker: +2 racial bonus on Craft (Alchemy), Perception and Use Magic Device. ''Alternate Racial Traits:'' ::Cornered Fury: Replaces '''Swarming'''. When at 50% or less of max hit points and with no conscious ally within 30 feet, gain +2 to melee attack rolls and +2 to AC. ::Scent: Replaces '''Tinker'''. Gain the Scent trait, suffer a -2 penalty to Perception checks based on sight and hearing. ::Skulk: Replaces '''Tinker'''. +2 racial bonus on Stealth checks, suffer only a -5 penalty on Stealth checks against creatures they have distracted with a Bluff check. ::Unnatural: Replaces '''Rodent Empathy'''. Suffer a -4 penalty to all Charisma-based skill checks against Animal-type creatures, and their starting attitude towards the ratfolk is one step worse. Gain a +2 dodge bonus to AC against Animal-type creatures. {{Pathfinder-Races}} '''Midgard Ratfolk (5e):''' ::Ability Score Modifiers: +2 Dexterity, +1 Intelligence, -2 Strength ::Size: Small ::Speed: 25 feet, Swim 10 feet ::Darkvision: 60 feet ::Nimbleness: You can move through a hostile creature's space in combat, so long as the creature is at least one size larger than you. ::Pack Tactics: When attacking a creature that has at least one non-incapacitated ally of yours within 5 feet of it, your attack rolls have Advantage. ::Rodent Empathy: You have Advantage on Handle Animal checks made to influence the behavior of rodents.
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