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==How to Deal with RDW== When playing against a RDW deck, your goal is to stall them out. If you're not dead or close to death by Turn 5, you're probably going to win. Try to stay above 5 Life if you can and keep their creatures at bay by either making them useless (big bodies) or killing them outright. Most sweepers are going to be too slow so keep removal efficient and under 4 Mana. This is also one of the few matchups where copious Lifegain Spells are going to be a boon, but straight up Lifegain should be avoided; utilize cards that do something and give you Life as a bonus. Any cheap wall that somehow gains you Life is also going to be tremendously helpful as they'll be forced to slow down by either killing it with a burn spell and a blocked attack or by having to only use burn spells to kill you. '''Do not''' try to damage race them. If you are a creature-based deck, be conservative early and make sure you have 2 blockers for every one attacker they have to avoid getting blown out by Haste and block-denial. By Turn 4 you should be able to start powering them out with your much more powerful threats. When building to fuck a RDW in the ass start with 4x of some kind of cheap 1-2 Mana blocker, like Wall of Omens/Wall of Blossoms. Then find 4x of a card that gains life for a relevant effect, such as drawing cards, generating blockers, or removing creatures, such as Timely Reinforcements or Lightning Helix. From there find a powerful threat that can gain you a good shot in the arm of Life in the 3-5 mana range, such as Thragtusk, and jam 3-4 copies. After developing the core, make sure you cover your bases with other cheap removal (Swords to Plowshares/Path to Exile, Pyroclasm, Lightning Bolt), damage prevention/negation (Fog, blockers), and some of your own relevant 3-5 mana threats with 2-3 late game powerhouses.
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