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==Cybernetic Organisms== There are five playable cybernoid strains in Red Dwarf: The RPG. The Series 4000 Mechanoid, the Hudzen 10, the Simulant and the Wax Droid are all present in the corebook, whilst the Series 3000 Mechanoid is hidden in The Extra Bits booklet. This being the kind of rules-lite game it is, the game doesn't dwell too much on the innate advantages that all cybernetic lifeforms would realistically have, such as a greater resistance to being killed since you can simply weld them back together. There are, however, two optional disadvantages you can apply to any of these. Firstly, there's the "Moral Restriction: Asimov's Law" drawback, which adds +1 to +3 free Character Points depending on how likely it is to come up in the game. This is your classic "obey humans, harm no humans, keep humans from danger" behavioral programming, you know the one. Note that by itself, this programming code is very strictly worded: it says humans and it ''means'' humans. Fellow Cybernoids, GELFS, Evolved Animals and Holograms are all perfectly viable for you to shoot, stab, bash, maul, mangle and mutilate! Of course, you could have a tweaked version of the code that adds one or more races to the "restricted targets" folder, or even replaces humanity with them, which of course would boost up the value. Secondly, there's the service mechanoid hierarchy. Basically, Service Mechanoids - the 3000, 4000 and Hudzen 10 - are naturally inclined to look down upon their previous models and will typically try to boss them around. Simulants, of course, don't care, and neither do Wax Droids. The '''Series 4000''' is, of course, the most iconic cybernoid model in the setting, since, y'know, Kryten WAS a main character and all that? Their maximum stats are Agility 6, Dexterity 6, Strength 7, Perception 5, Intelligence 8 and Willpower 4. They start with +1 Culinary Arts and +1 Trivia as bonus skills. Their racial drawback is ''Negadrive'': basically, all a Series 4000's anger and spite is stored in a special unit in their head, which has to be manually cleared out when it gets full (games master tells you when this has happened). If you don't clear it out, you gotta take a Cool test; success gives you time equal to the margin of successes in hours to clear out your Negadrive - if you don't get it dumped before that time is up, you gotta make another Cool test, and so on until either you finally clean out that drive or you fail your Cool test. When that happens, your head explodes. Literally. It goes '''bang''', motherfucker! You are outta the game until your buddies can clean out the Negadrive and hook you up with a replacement head. The '''Hudzen 10''' was created as an improved successor to the Series 4000, and in a lot of ways, it worked. Pity they cheaped out on the damn sanity chips, however... which isn't the brightest move to make in a model intentionally designed to be more combat-capable than its predecessor. Their maximum stats are Agility 6, Dexterity 6, Strength 8, Perception 4, Intelligence 7 and Willpower 5. They get +1 Culinary Arts and +1 Self-Defense. Their racial drawback is ''Dodgy Sanity Chips'' (you knew that was coming, admit it). In any situation that the games master deems sufficiently stressful, you gotta make a Cool check; fail and you gotta roll on the SPACE MADNESS table! ''Wax Droids'' are an entertainment model; a basic cyernoid endoskeleton encased in a wax-like structure to resemble a historical figure. Whilst they can break their encoded programming and attain full sapience, Wax Droids will always think of themselves as "their character" first and foremost. Their maximum stats are Agility 6, Dexterity 6, Strength 6, Perception 7, Intelligence 7 and Willpower 4. They get +1 to two skills of their choice (or +2 to one) based on their base character - you'd expect a Wax Droid of Elvis to have SOME musical talent, after all. They get a unique racial bonus in their malleability; with successful Computer Operating and Craft: Sculpture checks, they can be remodeled into a new base character, which can be used to alter their personality and shuffle their skills around. A Mechanics check with a -2 penalty may also be required if the change requires drastic structural changes. Their drawback is, of course, ''Vulnerable to High Temperature'': a Wax Droid will melt and become inoperable if exposed to temperatures over 100F (38C), and have to be rebuilt almost from scratch. ''Simulants'' were combat droids created for a war that never came, and that then escaped the recall. They are perpetually pissed off against humanity and generally won't play well with others, even with some extensive reprogramming. Their maximum stats are Agility 6, Dexterity 6, Strength 7, Perception 5, Intelligence 7 and Willpower 5. They get +1 Self-Defense and +1 Intimidate. They also get a racial bonus; ''Fearless''. They don 't have to make Resist checks against Fear or Panic unless the games master says so. Their racial drawback is ''Bloodthirsty Machismo''; when presented with the possibility of combat, you gotta make a Cool check (-1 to -3 penalty, depending on how suicidally dangerous it is; the nastier the threat, the more you want to scrap and so the higher the penalty) to be able not to fight. If you do succumb, however, remember you want to ''beat'' the threat, not just hurl yourself blindly into danger - you'll insist on fighting, unless knocked out by your party, but you'll still do your damndest to win. Lastly, there's the Blade Runner-homaging '''Series 3000 Mechanoids''', which look perfectly human until you open them up and find they're full of circuitry. There are four options for identity - genuinely oblivious to being a droid, vaguely aware that you're not really human, aware of your droidhood but covering it up, and openly a droid. Their maximum stats are Agility 6, Dexterity 6, Strength 6, Perception 6, Intelligence 6 and Willpower 6. They get +1s to Con and Empathy, but no racial advantages or disadvantages, unless you want to count the generic "cybernoid toughness" and potentially the option to successfully dupe others that they are humans. And, of course, there's the Service Mechanoid Hierarchy and/or Asimov's Laws to consider.
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