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== Crunch == The Statline has been revealed; for all of you who worried it would replace your [[Dreadnought#Leviathan Pattern|leviathan]], it hits on 3+ where the leviathan hits on 2+, minus one strength and toughness, and a 3+ save to the Leviathan's 2+. The article also said it has no atomantic shielding, so probably no invuln. no word on its weapons stats yet. Here is the full statline for your viewing convenience: M8" WS3+ BS3+ S7 T7 W13 A4 Ld8 S3+ It's movement drops by 2" and WS and BS drop by one for each wound bracket, so it goes down to 6" and 4+ for both at 6 wounds left and 4" and 5+ for both at 3 wounds left. Also its explosion causes D6 mortal wounds instead of the usual D3, so that's something to watch out for. Stats are in: You have a choice between the anti-infantry dakka of the Heavy Onslaught Gatling Cannon or the anti-heavy infantry/light vehicles Macro Plasma Incinerator. Like other Imperial plasma weapons the latter can be overcharged with the risk of mortal wounding the bearer. Heavy Onslaught Gatling Cannon: 30" Heavy12 S5 AP-1 D1 Macro Plasma Incinerator normal mode: 36" HeavyD6 S8 AP-4 D1 Macro Plasma Incinerator overcharged: 36" HeavyD6 S9 AP-4 D2 [[image:RedemptorDreadOpen.jpg|200px|right|thumb|The entombed Primaris Space Marine's hatch being opened.]] Then as a secondary armament you can have an Onslaught Gatling Cannon for more dakka (it's shorter range than it's heavier brother at 24" and has half the dakka at Heavy6, but other than that it's the exact same) or a Heavy Flamer, and we all should know what one of those does by now. Since the Flamer and Cannon both have the same strength, AP, and damage, you're mainly comparing the range of the Cannon vs the potential to auto-hit, even after moving, with the Flamer. Also the Cannon is a whopping 1 point cheaper than the Flamer if you need to pinch points. In addition you can have either a pair of Storm Bolters or Fragstorm Grenade Launchers in the chassis, the former being more consistent and longer range but the latter has a max range (18") just beyond the Storm Bolter's rapid fire range (12") so it's maximum damage output is technically longer than the Storm Bolter's, but the Launcher is Assault D6 so it's number of shots is less reliable, but they can be fired after advancing. Both have the exact same strength, AP, and damage though the Fragstorms are 4 points each while Storm Bolters are only 2. With the bolter beta rule, the grenade launchers actually have a shorter maximum damage output. Last but most certainly not least the Redemptor comes with its own special fist that is the same as the normal Dreadnought fist except it does D6 damage instead of the flat 3, so obviously the potential to dumpster something in one combat but also the risk of tickling it a little. Also of note is that the one extra Strength the Redemptor has over the more common Dreads translates into wounding things of T7 on 2+ vs the usual 3+. I'll leave the tactical analysis for people for experienced in such things but that's all the numbers. {{clear}}
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