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=Lost Lore= The 'Wolf did a followup. This had different "developers" and "editors"; Anthony Pryor is here, whom you may (or may not, or may not want to) remember from [[WGR3: Rary the Traitor|WGR3]]. Monte Cook did the preface for this sequel, we guess because they couldn't find [[Carl Sargent]]. The pattern remains similar except that it begins with a "magic rules" section which involves alchemy and astrology. The Prestige Classes here are: '''High Astrologer''', '''Jordeh''', '''Lady of Serpents''', '''Sage of the Phylacteric Vault''', '''Son of Mirth''', and '''Spirit Walker'''. Monte wants that last for the Diamond Throne. Then there's the hundred pages of new Spells, and more for True Rituals but only six pages for those this time. Lots of new items (and tattooes) but only six pages for minor and major artifacts / relics. Next is introduced [[psionics]], brought over (with attribution) from [[Bruce Cordell]]'s ''[[If Thoughts Could Kill]]''. That's the Slarecian Legacy - arguably a [[retcon]] but then, Slarecians hadn't been hashed out in the lore up to now. Ending it all are the Lost Tomes. But it's not just spellbooks! There's a tomb in here, and runic swords. Blink and you'll miss 'em. Anyway, ''Lost Lore'' is an interesting sequel, but a different ''sort'' of book from the first one. If the first one is White Wolf meets classical-mythology, the second one infuses that Sargent / Cordell 1970s-era parapsychology you hated and loved from 1990s second-edition TSR. [[Category: Dungeons & Dragons]] [[Category: Roleplaying]] [[Category: Scarred Lands]] [[Category: White Wolf]]
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