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==Talents== While most talents are general, some settings will add specific talents or restrict or remove others. Check your setting or GM before choosing your talents. Unless noted, a talent cost 1 talent point. *Accurate strike: Ignore 3 points of armor on your target, per rank. *Ammo fiend: One rank gains you +25% ammo to any gun or ammo you find. A second rank gives you +50% *Beater Die upgrade: Each time taken moves Bd up on type: d6, d8, d10, d12 and d20 *Bodyguard: Remove 1 payload die per rank from the payload die total you divert from your target when you take the hit. *Close fighter: You keep your full Dodge score when avoiding a melee attack. *Combo Killer: Each target you kill this round gives you a bonus +1 payload die next round, max +5 with first rank, max +10 for second rank. *Dodge upgrade: Add +1 to your dodge score. *Drive upgrade: Add +1 to your drive score. *Fated: When you roll on a Fate table, you may modify the result by 1 for each rank. *Fearless Charger: You no longer half your dodge score when closing in at rank 1. At rank 2, you can close in 2 increments. *Gatherer: When you roll on a Pick Up table, you may modify the result by 1 for each rank. *Great Dodger: Add a dodge die to you Dodge score. Each rank moves the die type up: d4, d6, d8, d10, and d12. *Great Driver: Add a dodge die to you drive score. Each rank moves the die type up: d4, d6, d8, d10, and d12. Only usable in vehicles that have the Super Mobile or Ultra Mobile traits. *Gunner Die upgrade: Each time taken moves Gd up on type: d6, d8, d10, d12 and d20 *Hardy: Natural toughness and unyielding nature that acts as armor. Each rank gives you +5 armor. *Immortal: You have survived too many battles, and the story of your valor has made you a legend. If you meet a violent end, no matter how graphic and assured, you may return at some point allowed by your GM (at least by next session). You don’t have to return immediately, or at all, but it’s an option. Your character can not die permanently unless you want them to. *More Hitpoints: Each rank gives +20 HP to your total. *Spray Master: Each rank allows you to hit one more target with your attack when using a weapon that has the Rapid (R) quality. *Tactical Mover: Enemies don’t get free attacks at you when you are retreating. At rank 2, you can share this ability with one ally or protected target, if you are both retreating. *True friend: Adds +1 to your FP total, max +5. This is in addition to the FP you gain at the named ranks. *Vehicle Lover: Add +2 armor per rank to any vehicle you drive. *Vehicle Maintainer: Add +20 total hp per rank to any vehicle you drive. *Vicious Striker: In melee or close range, you ignore 1 point of armor per rank. *Weapon Lover (specific weapon type): Add a +1 to attack roll with any weapon in the type you chose.
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