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S4: The Lost Caverns of Tsojcanth
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==The Adventure== {{spoilers}} This starts with a wilderness section, through the rockslide-prone and monster-infested Yatils. Some encounters are keyed; some are wandering. Most of these wandering monsters have lairs with beaucoup treasure, which they (apparently) swap amongst each other. After a monster and the party meet, the map offers six enumerated possible locations for the former's lair - the closest location to that encounter, thus, becomes the site. Which means that another wandering monster can return to the same lair, assuming the adventurers aren't carrying a load of high explosives to close cave-mouths. The Caverns don't have random encounters at all. They are divided into "Lesser Caverns" near the surface, then a stairway leading 900' down and 2700' west to the "Greater Caverns". Both caverns expand to fit a 10.75" x 7.75" board inset cover: so, 330' x 420' area. The top caverns are just lairs for whatever has showed up here, except for the stray [[golem]] and maybe the [[marid]] and the [[dao]] created and summoned by the dark mistress. It's all very boxy. Not on the maps, the former caverns fall over a 400' cliff to a lake below to the west, and the marid's chamber sits over a larger flooded cave-complex. The lower caverns are where Iggwilv did most of her work and where the real treasure (and monsters) live - like her daughter Drelnza, now a [[vampire]]. This layer is full of demons and constructs - and a hill giant, who got here who-knows-how. The 1975 "Tsojconth" version had different monsters in some rooms, for instance Chinese Hill Giants where S4 puts fomorians and Ernie's [[Elemental_Weird|Water Weird]] where S4 has the [[marid]]. Clearly, S4 swaps out Monster-Manual critters with newer ones, which a party might not know; and makes some token attempt toward an ecology for these beasts crammed together. Several of these had been gleaned from [[Dragon Magazine]], like the aforementioned marid and also the [[dao]] from "Featured Creatures" in issue #66.
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