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SU-25 Frogfoot
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===Soviet=== Soviet, WARPACT and Oilwar commanders should make ample use of the Frog's heavy anti-tank missiles to keep heavy tanks honest. A flight of 4-6 Frogs are now a practically mandatory investment in order to fight M1a1s and Challengers. Clocking in at 14 or 21 points, these battletoads will watch your back while you rush B for uncle Joe. The main armament of the Frogfoot is the KH-25 ATGM, boasting Guided and HEAT, meaning that it will never take penalties from range. Combined with Brutal, this makes the Kh-25 an excellent choice for turning infantry or (probably) light vehicles such as Chapperals inside out. Otherwise, AT27 ensures an auto penetration against most tanks at any range, and 2+ firepower ensures that anything hit stays dead. The downside to this undeniably powerful missile is simply that the USSR has other FAR more cost-effective options. Other weapons can be effectively ignored unless you're flexing on someone who forgot to bring anti-air. Being unpredictable as all aircraft are, the Frog acts as a sword of Damocles to punish NATO players for getting cocky with their super tanks. While the new tanks still get a 6+ bail save vs the AT27 missiles, Frogs still have great odds of knocking out an 18 point monster head on. In a pinch, the they can instead be used to winkle out dug in infantry in support of an assault, but the 8" safety distance is a bummer. Savvy pilots will learn to chart out weak spots in the opponent's AA umbrella (remember kids, premeasuring is not a war crime) and thread the needle to snipe tanks at maximum range. 28" goes a long way towards hiding your somewhat fragile planes away from AA guns (but probably not missiles). TLDR: Try hard. Get good. Turn tanks inside out.
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