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==Game System== Saga has a slightly weird rule system which is actually pretty original and interesting. The flavour and tactics of each faction comes from the use of 'Saga dice' and the 'battle board'. At the start of your turn you roll a number of Saga dice - faction specific 6-sided dice with cool symbols on them instead of dots. The symbols you roll are used to activate units (move, shoot or rest) and perform special abilities from your 'battle board' (each faction has their own battle board and allows you to make units do heroic things like intimidate enemy units, form a defensive shield wall or fight a melee with extra brutality). The Saga dice themselves are very pretty, and use symbols such as Viking runes and Welsh dragons, but you can use standard D6's as substitutes if you don't want to fork out extra wonga (or if Gripping Beast don't have them in stock when you want to order them, which happens quite a lot...). Studio Tomahawk were also kind enough to produce print-outs of the symbols so you can cut them out and stick them onto blank dice, which seems to be the standard way of doing things amongst Saga players. The other defining feature of the system is 'fatigue'. Basically you can activate a unit as many times as you like in a turn (providing you have Saga dice to do so) but if you push a unit hard it will get tired and your opponent can exploit this in combat, making fatigued units extremely vulnerable. Fatigue can be remedied by resting, but this means not being able to do anything for a turn. Therefore, sucessful game play in Saga revolves around battlefield tactics, making the best possible use of your Saga dice and careful management of fatigue (both yours and your opponents) rather than constructing a killer army list.
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