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===Magic=== Mg is Magicka. It determines how many mana dice a unit gets, replenished at the start of your turn. Spells have a mana cost. Each mana die is a rolled d6. For every 4+, a stage of casting the spell is successful. The mana cost is how many successful casting stages one must acquire before it goes off. Example: A wizard has Mg 5, and wants to cast Daedric bite, which has Cost 2. He rolls a die, and gets a 4. His next die gets a 3. He can continue to try, or spend the dice elsewhere. He rolls a third die, and gets a 6. Two mana are successfully spent on the spell, so it goes off. If a unit of wizards with the exact same spell effects and casting requirements attempts to cast the same spell, they may combine their dice, successes are measured, and then the dice are subtracted from the totals, removing all the dice from a wizard's mana pool when possible, just like wound allocation. So if there are 5 Mg 2 wizards, they can roll 10 dice toward Daedric Bite. They get 6 successes, and so three of them cast the spell, and all of them go down to 0 mana. Each success is measured from a different casting model, one at a time, and if all are successful start all over again one at a time. Each model involved in this must provide at least enough dice to cast the spell, and may not cast a spell they do not have the mana for. A model with different casting requirements and/or spell effects than the majority of the unit may choose to forfeit those effects(as long as they are from a friendly source) to add his mana dice to the unit for a combined spell. If there is no majority, each individual group of effects and requirements casts separately. A spell which is a shooting attack must be fired using caster's BS after going off, and may not be fired into close combat, just like any other shooting weapon. Models locked in close combat may not target a unit outside the combat they are in. One staff of bearer's choice may be wielded alongside bearer's spells for each turn.
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