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==General Rules== '''Centurion Racial Traits:''' Centurions are much like Automatons, and share many of the same rules, save that they are weak to Frost and resistant to Shock. *Dwemer-make: Centurions are Fearless, unaffected by disease, and are Immune to Shock and Poison. Frost damage ignores the armor saves of Centurions, and gets +1 to wound against them. Centurions are not mortals. *Mechanical: Centurions cannot be affected by Blind, Paralyze, Silence or Command effects, or Illusion spells an opponent controls, unless a special rule specifically allows it. Centurions may be chilled.
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