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===Sea Kin PC Stats=== ::Humanoid (human): Sea kin are humanoid creatures with the human subtype. ::Medium: As Medium creatures, sea kin have no bonuses or penalties due to size. ::Sea kin base land speed is 30 feet. Their base swim speed is 30 feet. ::Low-Light Vision: Sea kin can see twice as far as a human in starlight, moonlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions. ::4 extra skill points at 1st level and 1 extra skill point at each additional level: Sea kin (like their human ancestors) are versatile and capable. (The 4 skill points at 1st level are added on as a bonus, not multiplied in.) ::+2 racial bonus on Escape Artist checks: Sea kin naturally secrete a slippery oil to facilitate swimming. This secretion also makes it easy for them to slip out of restraints. ::Hold Breath (Ex): A sea kin can hold his breath for a number of rounds equal to 8 Γ his Constitution score before he risks drowning. ::Weapon Familiarity: Sea kin treat tridents and nets as simple weapons. ::Water Dependency: A sea kin must immerse his entire body in water at least once a week or suffer ill effects. After a week has passed, a sea kin must make a Constitution check every day thereafter (DC 10 + 1 per additional day) or take 1 point of Constitution damage. Once a sea kin immerses his body in water, he immediately regains 1d4 points of Constitution per hour that he remains in water. ::Automatic Language: Common. Bonus Languages: Aquan, Elven, and Sahuagin. ::[[Favored Class]]: [[Druid]]. A multiclass sea kinβs druid class does not count when determining whether he takes an experience point penalty for multiclassing.
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