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==Nauphry IV Description== The proud home of the Cloudburst Imperial Navy, a smog-choked hell, and the Imperial Cloudburst world most likely to dissolve into civil war, Nauphry is by any metric a fascinating world. The planet’s lengthy day-night cycle and steep axial tilt makes most days recognizably different from the day before in weather, and its sky routinely darkens from the number of ships passing by in its orbit. Nauphry IV – never Four – is an Industrial World. These worlds tend to have been in the exact position between the number of people needed to make a Hive World and having the technology to actually do it at the time the Imperium contacts them first. As a result, they also tend towards being polluted, heavily populated, and suffering from nationalistic fervor. Of course, as long as the world continues to produce and refine minerals and goods for the Imperium, the Adeptae generally do not care much about the specifics of each world’s environment and local governing. Nauphry IV may be an exception to that trend. The planet is not only a major Imperial Navy anchorage, but also a local hub of trade and travel thanks to its neighbor, Nauphry VII. The world contributes a higher percentage of its population to the Adeptae than any other world in the sector, including Celeste. Cloudburst itself barely contributes less in percentage. Consequently, the Imperium is more aware of local political rumblings on the planet, and the Inquisition has at least two Inquisitors of the Ordo Hereticus and one of the Ordo Militarum present at all times. The actual government of the planet is that of the Adeptus Terra itself, with the System Overlord serving as the Subsector Overlord, and with no Planetary Governor serving between them and the structure of the planetary administration. This was an effort of necessity, stemming from the binary nature of the planet’s civil government. Nauphry is a world divided. At the moment, two countries, each controlling roughly half the planet’s population, sprawl over the surface of the world. The Imperium permits neither country to build up local ground militaries. All defensive military assets on the planet stage from large bases under direct Imperial control. This was a precaution, to prevent the two active nations from destroying each other. While this has allowed the local PDF to reach a level of preparedness and non-tribal mindset that few other PDFs reach, it has forced the governments to compete by other means. At times, this competition has taken the form of friendly sporting events, building increasingly opulent cathedrals to the Emperor, or similarly good-natured efforts. More recently, however, the competition has switched to rapid resource generation, to satisfy the planet’s tithing effort. Obviously, this is of huge benefit to the Imperium, which has successfully built multiple starships from the resources raised on Nauphry and plans to build more. However, the comparatively primitive technology of the planet is both inefficient and polluting. The surge in huge manufacturing and mining efforts is now polluting the planet so heavily that one of the two nations of the world has calculated that the world‘s agriculture will fail within the century. The nation intent on pillaging the planet’s resources without constraint, Emericos Federocracy, presently represents a majority of the world’s industrial base and tithe, and is thus favored by the Administratum. The nation that has successfully predicted the planet’s economic failure, Barnap Federocracy, is physically larger, but its less productive and more efficient manufacturing systems produce about 40% of the planet’s tithe output. It also plays host to the planet’s largest Schola Progenum, though its Abbot makes a conscious effort to stay detached from local politics. The planet’s growing ecological problems are not the concern of the Adepta, though Barnap officials are appealing to them for aid in resolving this dispute. Both nations have cities with vast Imperial Guildhalls within, and each employs trains bearing goods in and out of the cities to spaceports. The two nations are forced by system law to contribute identical tithes of troops for the PDF and other military, which they do on the surface military bases of the Officio Munitorum. The world’s military forces have allegiance to their home nation beaten out of them in training, thanks to previous incidents of friendly fire between PDF platoons of differing nationalities. The PDF garrison in chains of partially underground buildings, mass-built by the Mechanicus. The structures usually have a surrounding maze of barbed wire coils and sentry towers. Road access to these imposing bases is denied to all vehicles that can’t present identification for every passenger, and those who fail to provide it are turned away at the first checkpoint and vaporized at all checkpoints after that. Nauphry PDF tithe their most skilled 10% of each rank and rating up to the Officio Munitorum, though not all up to the Guard. Some tithe up to the Imperial Navy instead, and do so at a higher rate than any other world in the Sector. Nauphry IV also fields a wet navy, with aircraft carriers, submarines, and battleships. It patrols the shores of the islands on which the world’s Mechanicus temples and Astropathic shrine are built, and also guard the gigatons of shipping that crosses the world’s increasingly polluted seaways. The SDF of the system recruits heavily from the larger cities of the planet, so the surface and space defense fleets rarely draw from the same population. This can create more of the same rivalries that have all but paralyzed the PDF in the past. The Nauphry system also provides many of the colonists drawn from the Sector to colonize worlds beyond. The Cloudburst Circuit is the largest destination, but is not the only one. Worlds in the war-torn Naxos Sector and pirate-ravaged Drumnos Sector also sometimes require Cloudburst colonists, and Nauphry IV provides hundreds of thousands of them. The ships upon which they fly are the product of Nauphry’s own shipyards, the unique Glowing Light colony barge. The barge model is designed to be as radiation-resistant as Mechanicus technology can make them, to best survive the arduous flight through the curtains of gas that bedevil the Cloudburst Sector. After all, just because the gasses do not leak into the Warp doesn’t mean that colony ships will be able to fly directly to their targets. Aside from its unhealthily bipolar political outlook, Nauphry is very much a Cloudburst world. Its defensive mindset, its expansive clergy and ostentatious living, and its love of digging are all very much in play on Nauphry IV. Beyond that, the world has its own quirks. Unlike on most Cloudburst worlds, Nauphry IV has a near-overwhelming love of sport. Scrumball, archery, wrestling, professional dueling, and full-contact regicide are all crowd pleasers. Nauphry IV’s Intersystem Scrumball Champion team has won the last five Subsector Tournaments, and its citizens often cram themselves into any space with a holo to watch the latest updates on strategy and hiring. Popular among the children is ‘kite jousting,’ wherein knives are tied to kites and the last man standing wins. Nauphry IV’s large Schola provides many of the Commissars of the Sector, and trains much of the local Imperial Navy and Chartist Captains’ League officer corps, as well as some of the most decorated privateer officers in Cloudburst Circuit history. The facility is isolated by conscious choice. Nauphry tradition and the protocols of its leadership ensure that the Commissars and Arbites produced by its instruction may not serve in brigades or precincts that contain any other residents of Nauphry, to prevent any favoritism amongst its graduates. This is not the case for Ecclesarchal and Imperial Guard officers, who are encouraged to serve in the local power structure so that their familiarity with the culture can ease transfers of power. {{CloudburstSystemFull |worldtype= Agri-world/Contested: Nauphry VII |satellite= Nauphry VII has one moon undergoing terraforming |troposphericcomposition= Nitrogen 77%, Oxygen 21%, Argon 1%, Water 1%, Carbon Dioxide .01% |religion= The Imperial Cult |governmenttype= Local Prme Minister |planetarygovernor= Yes |adeptpresence= Adeptus Mechanicus, Adeptus Arbites, Adeptus Astra Telepathica (in orbit), Adeptus Administratum, Adeptus Ministorum |climate= Temperate, with arctic poles |geography= Tectonically active and violent, with jagged mountains and deep canyons |gravity= 91 Terran Gravity |daylength= 19 Terran Hours |economy= Gelt Thrones and Silver Thrones |principalexports= Food, leather, manganese, copper, silver |principalimports= Agricultural equipment, convicts, agri-servitors, clothing, ammunition |countriesandcontinents= No national divisions, military training confined to single island, five continents |military= Nauphry Shields, Nauphry Bastions (high quality Guards, high quality PDF) |contactwithothersystems= Infrequent, as needed |tithegrade= Solutio Extremis |population= 1,000,000,000 (human), 500,000,000 (servitors) }}
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