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==Regional Threats== The predominant foe to the people of Naxos now is the Dark God Nurgle. The Grandfather of Disease has staked an iron claim on the place, and will not relinquish it, ever, unless the Imperium can overcome all his servants through sheer force. Nurgle has been sending cultists, daemons, dark dreams, diseases, war fleets, even the Terminus Est and Typhus himself. However, the Warp Rifts that allow his servants to come and go from his territories in the Warp are tumultuous, unreliable, and frequently unstable, not unlike his human cults. Therefore, although he has been able to reap hundreds of billions of souls from the nearby regions, he has never been able to wrest the core worlds of the Sector from the grip of the Throne. Nurgle is not the only foe of Man in the Naxos Sector. Thanks to a network of closely-linked Webway gates in the region, the Dark Eldar and Mandrakes have always been a problem in the region. However, unlike in the Cloudburst Sector, the Imperial Navy has had some success in finding these Webway gates, and has destroyed several, thanks to the Archon given control of them at the time of their activation having been quite sloppy, and accidentally revealing their locations through hasty action. Some have been relocated, an expensive action even with the resources of Commorragh, while others have been abandoned, and more yet destroyed by either the Imperium or the Dark Eldar themselves. To a lesser scale than the Dark Eldar or the forces of Chaos, there are Orkish problems in Naxos, as there are Orkish problems in all places in these dying days. However, there are no known Orkholds in the region that even distantly approach the scale and potential threat of Gorkypark in Cloudburst. Rather, there are populations of Feral Orks on several worlds, lending further credence to the idea that the Northern Fringe was subject to a fast-moving Waaagh! in the distant past. It is probable that the human colonies of the Terran Federation were assaulted by a Waaagh! after the collapse of the Terran government, by an Ork fleet looking for easy targets, and the Ferals that pollute the Naxos, Cloudburst, and northern Drumnos Sectors are the footprint of that tide of filth. No fewer than forty Feral Ork populations have been detected by Imperial scouts and colonists in the region, with as many as fifteen more having been found destroyed by other Orks or by Eldar military forces on the border of the Cloudburst Circuit. Piracy is less of a problem in the region than might be expected, given the routine disruptions of Imperial patrols by Nurglite incursions. However, most pirates are smart enough to understand that if Nurgle takes the heart of Naxos and pushes to trailing to conquer Cloudburst, there won’t be anybody left to steal from, and Nurgle won’t hesitate one second to spread his ‘gifts’ to any pirates he encounters – a fate worse than death for a pirate. Thus, the pirate flotillas that infest the northern Naxos Sector are opportunistic, cautious, and quick to retreat. They have had some success raiding the freighters that haul goods from the Cloudburst Sector’s many Agri-worlds to Naxos’s beleaguered defenders, but are little threat to the overall prosperity of the region. The final problem that the militaries of the Naxos Sector faces is that of the cloaked and deadly fleets of the Saim-Hann Craftworld. Although the [[Craftworld]] is nowhere near the region at present, its loyal ships and Wild Guardians still sometimes appear, trailing sightings of the Aspect Warriors of the Craftworld in attacks against Imperial border forts and supply posts. Precisely why this is the case is not yet known, but it seems that the Saim-Hann are looking for something, perhaps an object or a place, of some great importance to them. These Eldar invariably retreat if they encounter overwhelming force, and look upon their Commorrite cousins with unhidden contempt and disgust, but they always come back, always searching for something they feel no compunction to enunciate to the Imperium Mon-keigh.
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