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Setting:Unified Setting/Sergal
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==Antiquity== Sergal numbers were kept in check despite the huge swathes of terrain available to them. In this harsh environment, what had once been solitary hunters forged a culture of discipline and order. Working together, a tribe could take down dangerous apex predators and huge armor-plated herbivores that had once been nearly invincible to predators. With a secured supply of food, clothing, and tools made from the fallen monsters, sergals learned more sophisticated crafts, and bred larger hunting packs. Empty ritual, by trial and error, evolved into a culture of shamans, healing the sick and wounded to aid the whole. Large, organized clans emerged in the north, as the desert sergals of Sailzane bred herds of horses for milk and meat, dullettes for both their meat and their plates, which form the bulk of sergal clothing and armor. Both regions of Vilous were poor, lacking in easily accessible metals or plentiful vegetation blessing the more civilized corners of the world. Even as sergal culture progressed in size and sophistication, they were limited by what was available. Craggy desert trees made for poor weapons, but they burned well enough. Lacking other avenues to advance along, sergals grew adept at firing pottery and ceramics. While not as good as metal, these provided the sergals with a starting point. Ceramic tools, weapons, and armor developed and flourished. To this day, sergal kilns produce materials for tasks impossible for the craftsmen of other countries.
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