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==Worshippers== ===Forest Master=== The specialist priest for Silvanus is the Forest Master, a transformative spellcasting class that eventually turns the character into a plant-type creature, though it requires quite a bit of concentration to qualify for. ''(and a little bit of DM fiat -see later)''. For prerequisites, it needs 13 ranks of Survival, 8 Knowledge (Nature) and [[What| 4 Spot]], as well as four Feats ''(Alertness, Endurance, Skill Focus (Nature) and Power Attack)'', you need to be able to cast up to ''Entangle, Plant Growth'' and '''Control Plants''' which in 3.5e is a [[Derp|level 8 spell]], but in 3.0e was a level 4 spell. You might want to ask your DM to switch it with '''Command Plants''' instead, which is probably the correct interpretation since the spell mechanics were also switched between editions. If you do this, all of the spells are only available to Druids, Rangers or Clerics with the Plant domain, pretty much dictating who can join this prestige class. You'll also need to have proficiency with a '''Maul''', which is a Martial Weapon listed in the '''FRCS''', but is an exotic weapon in '''Complete Warrior''', either way that will require an extra feat or multiclass level to be spent if you are a Cleric or Druid. ''Finally,'' you need to meet a Treant, which can scupper you if your DM doesn't introduce your character to one. When you eventually qualify as a Forest Master, you gain a 3/4 BAB progression, good Fort & Will saves and miss out on two spellcasting levels, but the best features are the class features: Initially, you can assume ''Tree Shape'', presumably because Druids can no longer ''Wild Shape''. You can identify plants and animals perfectly. You can Command/Rebuke plant creatures if you couldn't already ''(see Clerics with the Plant domain)''. Any Maul you use becomes a +2 magical weapon with ''Frost'' or ''Shock'', but increases in power as you level, eventually to a [[Rip and Tear|+5, Mighty, Cleaving, Icy/Shocking Burst]] weapon. You also gain several cumulative passive stat bonuses as you level up: eventually culminating in +7 natural AC, STR +4 and CON +2, ''Fast Healing 1'', transformation to the ''Plant'' creature type ''(making you immune to a multitude of harmful effects, including critical hits, poison and mind influencing spells)'', double your natural lifespan and the ability to root yourself to the spot to gain ''Fast Healing 5''. Clerics ''(with the Plant Domain)'' probably gain the most from joining this class, becoming considerably killier while only sacrificing the ability to turn undead after they qualify, and two spellcasting levels, so they can still cast level 9 spells in the end. Rangers with a combat focus might benefit from the stat boosts and inbuilt magical weapon, but because of the spellcasting requirements will likely have qualified late in their careers, and at that point they must decide if it's worth it if they cannot complete the prestige class. Druids will have already picked up the some ability to ''Wild Shape'' but will miss out on the later modifications to the feature, but probably trade off quite well with all the other gains they earned here, especially given that they cannot normally use metal armour or weapons, so natural AC becomes welcome.
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