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=== Tabletop === For 85 points, you get a Sister of Battle dominatrix armed with whips, and four naked humans each armed with an Eviscerator, with the option to add more naked chicks to the harem of the Mistress for a measly 14 points each. The fact that they are Sisters of Battle means they come with a 6++ invulnerable save, which makes their faith their primary measure of protection. They also get ''Fleet, Fearless'', and ''Rage'' giving them four S6 AP2 attacks on the charge. Finally, once per game they may get ''Feel No Pain (3+)'' for a turn if they pass a Leadership test (Ld 9 with the Mistress). The Sisters Repentia occupy that somewhat grey area between awesome and useless: A full squad of them will happily tear apart any vehicle you point them at, throwing 2D6+6 on armour penetration rolls meaning even a few of them have a shot at taking down Land Raiders and Super-heavy Tanks. Against bigger, more threatening targets like dreadnoughts or Imperial Knights, the fact that they have Invulnerable save means they ''could'' survive a hit from them, which is more than most units can say, short of [[Terminators]]. The problem is that as a ''Dedicated'' close combat unit, they <u>SUCK ASS</U> in a genuine melee fight. '''Firstly:''' They have to charge to get the benefit of ''Rage'' but without decent armour they are likely to get cut down by overwatch fire. '''Secondly:''' without any guns of their own and because Repentia have to strike last with those Eviscerators. They cannot do anything to prevent enemy chargers reaching them and potentially wiping the squad before they have a chance to do anything. Even dumbass [[Tau]] or [[Necron]] players who think that Fightan' is better than Dakka, could charge basic troops at them and still kill the Repentia before they do anything. Against more threatening melee units like Space Marines ''(or Monstrous Creatures)'' having a 3+ FnP is useless, even though it sounds good on paper. Because having Toughness 3 means their FnP gets negated by weapons of Strength 6 or higher, which are all over the place in the form of Fists, Mauls and Hammers, and many of the units with access to them have a better invulnerable save than the Sisters do anyway. So even their faith can't save them from being cut in half or squished to a pulp. At 14 points for a ''Fearless'' Eviscerator with ''Rage'' there isn't much to complain about, you are getting what you pay for. They might have been better if they could be taken in squad sizes larger than nine + the Mistress, then you could afford to take the inevitable losses. Or some form of assault transport ''(without resorting to Allies)'' so they can be delivered to exactly where they needed to be. ==== 8th Edition ==== And...then 8th edition dropped. Okay...no more rage. They get Shield of Faith, and Acts of Faith. They have a 3+ WS...except Eviscerators give 'em a -1 penalty. So, 4+. Two attacks, one wound, armor save is 7+. Their eviscerator, though? That makes it. Strength X2, for 6 total means they hit a Marines equivalent on 3+, AP-2 means they can negate a Nob's armor save. But leaves them less then that all-important x2 toughness, and just one short of equaling a Dreadnought's armor. All in all? They're cheap. And the new Detachments system means slots aren't as important. Meanwhile? The Mistress of Repentia now takes up her OWN slot! Her Neural whips gain +1 to wound if she has higher leadership...but since she's 5+ on a Marine Equivalent? That just makes her decent. AP-2 means she almost nullifies weaker armor, and she has some grenades. Still...she can reroll failed Shield of Faith checks, which is awesome. But JUST her. And, ANY Soritas within six inches can reroll Advance, Charges, AND Hits...And she herself counts. Pity her problem isn't HITTING.
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