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==Warhammer Fantasy: The Honourable Warrior== Skulltaker in Warhammer Fantasy is strikingly different than his 40k counterpart in one very notable way: you make him go away by ignoring him. Seriously. In Warhammer Fantasy, when he is not campaigning, Skulltaker roams about on the back of Kuhl'tyran, his Juggernaut, and seeks out mighty fortresses and strongholds, either in the Realm of Chaos or in the mortal plane. When he finds one, he calls out those inside, throwing challenge after challenge until one of them get fed up with the jackass (presumably for not letting them sleep) and leaves to shut him up. This is always a terrible idea; Skulltaker knows every possible weakness of their opponent, and after saluting them for being brave enough to challenge him (and dismounting from his Juggernaut so that it will be a fair fight), he will break/cleave their limbs, before gripping their skull, burning their flesh off with magical flames that emerge from his fingertips, before ripping the clean bone away from their corpse with a single practiced twist. Once he fells his initial opponent and throws their skull into his trophy sack, Skulltaker resumes challenging those who remain, striking down any further challengers, until there's either nobody left, or he grows bored, after which Skulltaker leaves. This makes Skulltaker one of the easiest Daemons to deal with, as despite being the greatest of Khorne's Bloodletters, Skulltaker actually cares about consent, weirdly enough. He wants a challenge; tales of martial prowess and rumour of mighty combatants draw him towards anybody who might give him some kind of fight, and he will not fight anyone who refuses to accept his duel to the death. There's nothing to lose but ego (and possibly sleep assuming he yells loudly enough) if you ignore him, so if you put up with the annoyance, he'll leave eventually. The only time Skulltaker is ever recorded as having lost is when he challenged Sigmar himself in the World's Edge Mountains. Supposedly the duel lasted for three days without pause, but ultimately Sigmar stood triumphant, banishing the daemon and leaving him a permanent scar. Because of this, Skulltaker takes great pleasure in targeting challengers from the Empire specifically, after all, he has a very long memory and little desire to grant forgiveness. Skulltaker's cloak in Warhammer Fantasy also has a special function besides ego: with every skull added to it, he inherits a portion of his enemy's strength. Because of this, he only keeps the skulls of mighty opponents, ones who could give him a satisfactory fight or a close call, and all others he gives to Khorne. These skulls he truly cherishes, and he's always looking for more to add to his cloak.
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