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==Athasian Slig== [[File:Slig.gif|thumb|'''ALL SMILES''']] '''Athasian Sligs''' are one of the many [[mutant]] humanoid races native to the [[Dungeons & Dragons]] world of [[Dark Sun]]. Unusually intelligent compared to many other wasteland-prowling man-beasts, that doesn't make them any less dangerous... if anything, it makes them ''worse'', because it means sligs are actively smart enough to make plans to ensure their success in the hunt. They should not be confused with the tentacle-faced [[cyborg]] slug-men from [[Oddworld]]. Physically describing sligs is a little tricky... This is what their entry in the [[Monster Manual|Monstrous Compendium: Dark Sun Appendix II: Terrors Beyond Tyr]] has to say about them: ::Sligs are wide-jawed humanoids of the desert wilderness. Male sligs are tall and muscular, standing seven feet tall and weighing more than 300 pounds. Their skin color varies from a sickly white to tan and deep brown. Long red or auburn hair grows on their heads, forearms, and thighs, and sometimes on the back and rump as well. This hair is sometimes braided but more often left long. They have no ability to store fat in their bodies, so are especially lean in appearance. ::Sligs seldom stand to their full height, instead adopting a hunched posture that allows their arms to assist in locomotion. Their arms and legs are extremely powerful. Their hands have a thumb and three very long fingers, each tipped with blunt black claws. Their heads are tapered at the top giving way to an extremely wide, but not protruding jaw. Their teeth are nasty, broken, and yellow, and are always displayed in a maniacal grin. Their eyes vary in color from black to silver beneath thick, almost reptile like ridges. Female sligs are similar in appearance, but much smaller, standing about 5 feet tall. Their hair is always braided, and their skin color is very light, usually white or tan. All sligs wear clothing made from animal skins and leather and carry their possessions in pouches. Different clothing denotes rank within the war band. One of the more cursed mutant races of Athas, the slig's inability to store fat forces them to eat constantly or else they will starve. As a result, they hunt three times per day - dawn, midday and midnight - and will die after three days without food. This metabolic rate is clearly unnatural, and it extends to other areas of slig biology; female sligs give birth after a three month gestation period, and baby sligs reach adulthood in a year. This, then, is the source of their animosity towards other races; it's not that the sligs have anything ''personal'' against the [[demihuman]]s of Athas, it's just, well, meat's meat and slig's gotta eat! Among the more advanced "monster cultures", sligs form permanent homes for their tribal bands, sculpting crude but sturdy environments from their terrain using whatever tools they can scavenge or assemble for themselves. Aided by their powerful racial affinity for [[psionics|telepathy]], slig males leave these camps to hunt in war bands; they don't rely on a leader, but instead telepathically coordinate their efforts - success as a hunter improves a male's chance of being chosen as a mate by a female during the thrice-yearly breeding seasons. Slig hunters use all manner of cunning tricks and traps, including ambushes, luring victims with bait, and even kidnapping or stealing gear from travelers to lure them into a more favorable environment. Alchemists have noted the pseudopsionic nature of the slig telepathy and seek specimens with which to experiment. It is believed that slig blood or marrow is actually a stimulant to psionic activity, but these are just old wivesβ tales. Serious attempts by alchemists to prove them right, however, have made sligs quite valuable. Some in Raam and Balic have offered as much as 20 cp for a live slig. No relation to Oddworld.
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