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===Pre-3rd Edition=== * '''Gelatinous Cube''': Perhaps the most notorious slime to come out of the tabletop game field is the gelatinous cube, a D&D monstrosity that takes the form of a huge cube-shaped mass of near-translucent gray or green jelly, perfectly sized for oozing through the typical dungeon corridor as a living, insurmountable barrier. It was originally created by Gary Gygax as a joke, being the exact size of one grid square. Like the [[Rust Monster]] and [[Owlbear]], it's one of those absurdities that everyone pokes fun at, but which has too much nostalgic fondness from the fanbase for anyone to seriously consider getting rid of it. Later, fortunately, it ''did'' come with a half-assed explanation: wizards breed them as living janitorial services to clean the garbage out of the perfectly-square corridors of their evil dungeons. As it's also mostly-transparent, save for the dissolving bits of armor floating in it like fruit in a jello dessert, walking straight into it only to be engulfed is an occupational hazard for dungeon-delvers. It has a paralyzing touch. Its weaknesses vary depending on the edition. Oh, and this thing is so (in)famous that it even showed up in a Disney film! <gallery> Gelatinous cube Monster card.jpg Gelatinous cube MCV1.jpg Gelatinous cube MM 2e.png Evils of haranshire cover.jpg Gelatinous Cube 3e.jpg Ooze 4e.jpg Gelatinous Cube 5e.jpg Gelatinous cube B1.png </gallery> * '''Black Pudding''' / '''Deadly Puddings''': Has nothing to do with the food called black pudding - this one has come to take Sam Tarly. Comes in other colors besides black, depending on what environment they are found in. All of the different colors are called Deadly Puddings. Can split if hit by weapons or lightning. Black puddings can dissolve organic material and metal. White puddings look identical to ice and snow and can instantly dissolve organic matter. Dun puddings live in deserts and can instantly dissolve leather, and can also eat metal. Brown puddings live in marshes and can instantly dissolve leather and wood. Stone puddings, grey puddings, and dense puddings all live underground. Stone puddings are slow moving and attack by dropping on prey from the ceiling, but can only dissolve flesh. Grey puddings can dissolve leather, wood, and metal, including magical armor, but they also are vulnerable to certain spells. Dense puddings are smarter than other puddings and infect people they attack with a debilitating disease, but are slower, not well camouflaged because of their blue color, and can only dissolve living flesh. <gallery> Black pudding ODD4.png Black Pudding 1e.png Black pudding MCV1.jpg Black pudding MM 2e.png Black Pudding 5e.jpg Black pudding B1.png </gallery> * '''Grey Ooze''': Can rapidly corrode non magical metal similarly to a Rust Monster, but cannot dissolve stone. Is immune to cold and fire. Can camouflage itself as a puddle of water. In 5th edition they can sometimes develop the ability to use psychic attacks. Grey oozes are completely different in 4th edition. They have a foul smell that give an attack penalty and their acid attack can melt your bones. <gallery> Gray Ooze 1e.jpg Gray Ooze 5e.png Gray ooze B1.png </gallery> * '''Green Slime''': Green slimes are mostly immobile and are more similar to plants. Their only attack that they have is dropping on people who walk under them. Anybody who touches one will turn into one if they are not cured quickly. They are vulnerable only to fire, cold, and cure disease spells. They can eat through both metal and wood. The Green Slime returned in 4th edition but heavily changed. It is no longer immobile or able to infect people with a touch, but still prefers to surprise enemies by dropping on them. It is weak against fire and light. Green Slime returns again in 5th edition, but is now classified as a dungeon hazard instead of a monster and so doesn't have stats, though its traits are similar to how it behaved in early editions. It destroys metal and organic material on contact and can be destroyed by sunlight, anything that cures disease, or anything that does fire, cold, or radiant damage. <gallery> Green Slime 1e.png Green slime tRoSP.png </gallery> * '''Ochre Jelly''': Similar to a black pudding but somewhat weaker. Only dissolves flesh. Can split if hit by weapons or lightning. <gallery> Ochre Jelly 1e.jpg Ooze 4e.jpg Ochre Jelly 5e.png ochre jelly B1.png </gallery> * '''Crystal Ooze''': Native to the caverns of the Plane of Earth, these crystalline slimes usually subsist on the minerals found in rocks with the oldest being fuck hueg. While they're content to just leech what they need from their surroundings, Crystal Oozes will attack any living creature for the minerals in them and they're no push-overs either. Their slam attacks deal piercing and slashing damage and can crit on rolls of 18-20. They also give off a Subsonic Hum that can stun an opponent while the Ooze slithers over and engulfs them at their leisure. If the victim fails their Fortitude save, they become petrified and a new Crystal Ooze pops out in 1d4 hours. They're immune to the cold and electricity and resist fire; however, their bodies can shatter and split from bludgeoning and sonic attacks. Crystal oozes are completely different in second edition D&D. Instead, they are a variant of grey ooze that lives underwater and corrodes organic material, but not metal. Weapons can only deal 1 point of damage to a crystal oozes. <gallery> Crystal ooze S4.png </gallery> * '''Slithering Tracker''': An intelligent slime that is nearly transparent. It paralyzes victims and slowly drains them of plasma. In 5e, they are said to be created from humanoids who willingly gave up their forms to get revenge on somebody they hated. <gallery> Slithering tracker MCV2.jpg Slithering Tracker 2e.jpg Slithering Tracker 5e.jpg Slithering tracker B2 PF.png </gallery> * '''Mustard Jelly''': What happens when an idiot wizard tries to polymorph into an Ochre Jelly. It produces poisonous fumes that smell like mustard and slow down those who breathe them in. It is intelligent and can split in two at will, instead of splitting when hit with weapons. It cannot climb up walls or squeeze through tight spaces like ochre jellies can. It is immune to normal weapons, takes half damage from cold and the magic missile spell heals it, and it can eat through wood. <gallery> Mustard Jelly.png </gallery> * '''Olive Slime''': A plant like slime similar to the green slime, but even more dangerous. Like the green slime it is immobile and attacks by dropping on people that walk under it, and it produces a venom that causes numbness so the victim may not even notice the attack. It possesses the victims it infects and slowly eats them from the inside out, turning them into plant like zombies that melt into olive slime when they die, and can spread the infection. It is immune to everything except acid, fire, cold, and cure disease spells, and spells that affect plants. The zombies are the same except they are weak to magic missile instead of cure disease. If a olive slime meets a green slime then one of them will destroy the other. <gallery> Olive Slime.png </gallery> * '''Stunjelly''': Similar to a gelatinous cube. It disguises itself as a stone wall, although remains semi transparent. It has most of the same weaknesses as a gelatinous cube, except that cold affects it normally. First appeared in [[Fiend Factory]] as the '''Living Wall'''. <gallery> Living wall WD 7.jpg Stun Jelly 1e.webp Stun Jelly 2e.png </gallery> * '''Aballin''': Also known as "living water", aballins are a type of slime that resembles a pool of stagnant water, strangely devoid of life and full of metals like coins and armor. Despite looking like water, Aballins are composed of a weak acid, which it uses to digest their victims after wrapping around their heads and drowning them (which means water breathing is pointless). Due to their semi-liquid bodies, they prefer to live in water but slither like slugs (up to a 30 degree slope). Unlike most other slimes, its roughly as smart as a wild animal and can learn to hunt its prey. Legend has it that the first was a druid polymorphed by an archwizard's curse. They are immune to fire, cold, and electricity, but are vulnerable to spells that affect water, and when they are pretending to be a pool of water they cannot be harmed by anything that wouldn't affect a pool of water. They also cannot be damaged by piercing and slashing weapons, and if you try there is a chance you will hit the person the aballin is trying to drown instead. <gallery> Aballin FF 2e.jpg Aballin 2e.png Aballin 3e.jpg </gallery> * '''Lava Ooze''': An ooze made of lava. They are immune to fire and vulnerable to cold. In third edition, it consumes metal and stone, but cannot digest gems, which become stuck its body until it is killed. * '''Ghaunadan''': A shapechanger that serves the god [[Ghaunadaur]] whose true form resembles an ooze but also can transform into either a male human or a female [[Drow]] (So yes, this means that [[#Monstergirls|slimegirls]] are totally canon in D&D). In humanoid form they have a charming gaze and in ooze form their attacks cause paralysis. They are resistant to blunt weapons and while in ooze form can disarm enemies by trapping their weapons in its body. <gallery> Ghaunadan 2e.png Ghaunadan MCAV2.jpg Ghaunadan 3e.jpg </gallery> * '''Flareater''': A slime that likes to drop on prey from the ceiling. They are mobile unlike green slimes. While they can eat flesh, their favorite foods are light sources. They can increase their hitpoints by consuming both magical and non-magical light sources, and split when they reach enough hitpoints. They are immune to damage from light, heat, and fire, although long term sun exposure will kill them, and they are paralyzed by cold damage. <gallery> Flareater.png </gallery> * '''Symbiotic Jelly''': An intelligent slime that lives in a cave where it charms a carnivorous monster and uses illusions to make the monster appear as something less dangerous and add fake treasure to the cave to act as bait. When the monster it has charmed feeds on meat it somehow remotely feeds the slime as well. First appeared in [[Fiend Factory]] as the '''Chaoticus Symbioticus'''. <gallery> Chaoticus symbioticus WD 8.jpg Symbiotic jelly FF 2e.jpg </gallery> * '''Acid Blob''': A smaller slime that moves by bouncing around and likes to hunt in packs. They can corrode metal. * '''Alkilith''': A [[Tanar'ri]] with the form of an ooze. They exist to spread corruption and pollution, and by infesting a door or a window they can transform it into a portal to the [[Abyss]]. <gallery> Alkilith 2e.png Alkilith 3e.jpg Alkilith 5e.png </gallery> * '''Omshirim''': A [[Mystara]]n slime that disguises itself as veins of precious metal. Created by Herathian mages by infusing a Lurker Above with quicksilver. <gallery> Omshirim MCSC.jpg </gallery> * '''Bloodsac''': Blood- and brain-sucking blobs from [[Spelljammer]] that are camouflaged as part of the night sky and travel through space in packs. <gallery> bloodsac MC9.jpg </gallery> * '''[[Plasmoid]]''': Intelligent Slimefolk from [[Spelljammer]]. There are two subraces: DeGleash and DelNoric. They unexpectedly made a return in 5th edition as a playable race. <gallery> degleash MCS1.jpg|DeGleash delnoric MCS1.jpg|DelNoric </gallery> * '''Ontalak''': A slime that disguises itself as a fully functioning spelljammer vessel. <gallery> Ontalak MC7.jpg </gallery> * '''Mercurial Slime''': Another from Spelljammer. ''"Sometimes"'' the starlight reflected off of it will mesmerize anyone looking at it like a ''hypnotic pattern'' spell. <gallery> Mercurial slime MC9.jpg </gallery> * '''Silatic''': Eats metal. Comes in three types: gold, platinum and iron. Each type eats the metal it's named after. <gallery> Silatic MC9.jpg </gallery> * '''Darklore''': Slimes native to the [[Lower Planes]] that feed by sucking ''evil'' knowledge out of people's heads. They were created when a behemoth fleshcrafted by the [[yugoloth]]s got dunked into the River Styx. The puddles that splashed upon the banks of the river became the first Darklores. <gallery> Darklore Hellbound.jpg Darklore MCAV4.jpg </gallery> * '''Impersonator''': A [[Ravenloft]] slime that can disguise itself as any one of its previous victims. <gallery> Impersonator MC Ravenloft.jpg Impersonator DoD2.jpg </gallery> * '''Scamille''': Identical to the mimic. Native to [[Mystara]]. <gallery> Scamille MC Mystara.jpg </gallery> * '''Dhour''': [[Psionic]] slimes native to the [[Astral Plane|Astral]] and [[Ethereal Plane|Ethereal]] planes. <gallery> dhour MC Planescape 2.jpg * '''[[Slithermorph]]''': another shapeshifting slime from [[Forgotten Realms]]. It changes into a snake monster. * '''Marble Pudding''': An evolutionary middle ground between the [[Mimic]] and the Ooze that disguises itself as a stone. </gallery>
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