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== The Solaris Games == The Games are the reason Solaris VII even finds itself on the map. It is the entertainment capital of the Inner Sphere by way of Mech Battles, having evolved from simple test-fights brought together by defense companies into what it is today over centuries of iteration as an intergalactic bloodsport, gambling, and broadcasting epicenter; with the amount of C-Bills coming in from betting alone probably being enough for Solaris VII to buy it's own freedom if it ever had the time to count the money out for itself or care to do so. The Games attract fans, gamblers, and mechwarriors alike to come experience the fun for glory and for profit for themselves from across the entire Inner Sphere, creating a melting pot built on the pure and simple goal of watching giant robots beat each other to death. The Games are usually organized by the '''Solaris Circuit''', which organize the hundreds of arenas built specifically to house these robot deathmatches in a fair and honest manner. The Competitors of these games are usually organized into groups of like-minded folk known as '''Stables''', which vary wildly in size, success, stature, and practices. Most of these Stables are usually either long-standing allies with certain Successor States or the pet project of some rich noble who wants to say he owns a sports team, and are usually between ten to forty Mechwarriors deep, with some capable of getting each warrior kitted out individually, or some having to share Mechs between each other. === Match Play === The Solaris Circuit itself is broken up into six classes, separated by weight: # '''Class I: Exoskeleton''' - Power Armor fights! Heavier on tactical thinking rather than bulldozing your way through fights. Almost assuredly the class that turbonerds watch religiously and insist is the "true" class of fighting. # '''Class II: Light Mech''' - Mech Lucha Libre. Taking advantage of the speed and agility afforded by Light Mechs, Class 2's fights are often quick and brutal affairs that benefit agility and quick-thinking. # '''Class III: Medium Mech''' - The delicious creamy middle between survivability and a furious slugfest. # '''Class IV: Heavy Mech''' - The slower, more ponderous fighting style of the Heavy Mech is showcased, where firepower often wins the day. # '''Class V: Assault Mech''' - The Mech equivalent of a boxing match destined to go the distance. Class 5 matches pit the largest mech types in the universe against each other in an all-out, grinding slugfest where gritty endurance becomes just as much a part of the fight as the ludicrous amount of firepower. # '''Class VI: Open Match''' - The Free-for-all. All the previous five classes can come together to have an insane brawl to see who's the best. Only the five arenas in Solaris City are eligible for Open Match games. The rules of the circuit are universal and simple; all battles are one-on-one, all mechs must pass a safety inspection, all warriors must be 18 years or older to compete, and it is a duel until one teams mechs are either completely destroyed or unable to compete. There are special rules that can be tacked on at organizer or even Mechwarrior discretion, such as the "Weapons Dead" rules, which disable all ranged weapons on the Mech and just has a good ol' fashioned beatdown. There are rules for surrender, as some Stables are broke as hell and might want to keep their machines in one piece, but it is a very risky venture; many Stables have "Surrender Bonds" of a certain hundred thousand dollar amount of C-Bills, expecting the Mechwarrior to fight until his dying breath unless he plans on being in debt to his Stable for the rest of his life. === The Grand Tournament === While singles match combat is the bread and butter of the Games, there's one event that towers above them all; The Grand Tournament. It is a massive 128-mech single elimination tournament that pits the very best of the very best Mechwarriors from across the planet (and sometimes even off-world), to determine who is the best of the best, until there is a single Grand Champion left standing. And you wanna be Grand Champion; you get half a million C-Bills, almost assured merchandising and special broadcast rights, probably a cool title belt or trophy, and will be, in many ways, the regent of Solaris. You will be challenged however, and often, leading to a Grand Champion usually having a busy schedule, but these prize fights are often more lucrative than any other match on-planet. On the off-chance that the Grand Champ gets beaten during one of those challenges, the title is suspended until a rematch is held or the next Grand Tournament is held. If the Champion loses twice, the challenger becomes the new Grand Champion. === Other Games === While Mech Combat is of course the main attraction, there are all sorts of wild combat sports that are played on Solaris VII's soil: * '''Blood Pits''': The far grittier form of combat popular in the mountainous continent of Equatus. Two AgriMechs walk in, one leaves. Because of the lack of weapons (and hardpoints to place such things), the Mechs would just smash into each other until one stopped working. * '''Capture the Flag''': As you'd expect it to be, just with Mechs. * '''Tank Derbies''': A cult sport. Basically tank on tank warfare just with a higher-than-normal chance of survival. * '''Dogfight Duels''': A popular but quite impractical to watch sport as the speeds the AeroSpace Fighters go require hundreds of cameras and holo projections just to get an idea of where both are and what they're doing. the "safest" sport on Solaris, as both are encouraged to concede rather than go to a needless death (usually because the flaming wreckage would almost certainly come straight down on a settlement). * '''Hoverblitz Racing''': Death Race meets hovercraft.
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