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== Spheres of Might == [[Image:Spheres_of_Might_Title.jpg|300px|thumb|right]] Released several years after Spheres of Power, Spheres of Might did to martials what its predecessor did to casters. This has spawned the inevitable comparisons to Path of War, Pathfinder's third-party equivalent to [[The Book of Weeaboo Fightan Magic]]. Whereas Path of War goes for adding tactical variety within combat, Spheres of Might focuses more on granting more options to martials both in and out of combat. It is possible to focus on talents which boost or modify existing basic attacks and maneuvers as opposed to the special move accumulation that happens with leveling up in Path of War. Similar to [[psionics]], you also have the concept of Focus, which you can expend for either taking 13 on a Fortitude/Reflex save or for a number of other things depending on your feats and talents. Later supplements also included Stances, temporary boosts that open up particular perks rather than PoW's consistent boosts. One of the nifty things Spheres of Might does is the concept of Associated Feats. Certain sphere core abilities and talents replicate the effects of existing feats and count as them for the purposes of prerequisites. But since talents require nothing but the base sphere to take (barring Legendary Talents which are akin to SoP's Advanced Talents), you don't have to worry about the burdensome requirements and feat chains which plagued basic Pathfinder martials. The other nifty thing is those spheres that give you automatic skill ranks, alleviating the other great burden of most other classes, but mostly martials: the limitations of skill ranks per level. Your Combat Spheres are as follows: *''Alchemy'' - Lets you craft better versions of alchemical items as well as poisons. *''Athletics'' - Gives you improved means for all movement, including the less common swimming and climbing. Advanced talents even grant a poor man's flight. *''Barrage'' - Shooting lots of things at once or just shooting one thing several times in a turn. *''Barroom'' - Split between either gaining tricks involving drunkenness or benefits on using improvised weapons. *''Beastmastery'' - Lets you better tame pets or gain your own. *''Berserker'' - Gives you a mini-rage for temporary health and a super-attack. Later supplements let you swap out the HP boost for some other perks, including a mundane-ish sort of minor shapeshifting. *''Boxing'' - A barehanded-focused sphere filled with counter-attacks. *''Brute'' - Where a bundle of the combat-maneuvers are moved to, alongside a really convenient mini-attack. *''Dual Wielding'' - Where two-weapon tricks reside. *''Duelist'' - Split between either dealing bleed damage with ordinary attacks or improving disarms. *''Equipment'' - A mandatory sphere. This is where all your proficiencies are placed, and a few other quality-of-life improvements that don't fit anywhere else. *''Fencing'' - Dedicated to feinting and giving a Sneak Attack. *''Gladiator'' - Made for bragging, scaring, and showing off your skills. *''Guardian'' - Split between either challenges or being able to intercept hits from far away. Either way, you have a means to sort of stall when you take damage. *''Lancer'' - How you impale suckers and then twist them about. *''Open Hand'' - The miscellaneous barehanded sphere with some focus on tripping. *''Scoundrel'' - Focused on stealing shit from under people's noses. *''Scout'' - Lets you pick out weaknesses in an enemy. Also included are some other sensing tricks and stealth. *''Shield'' - Gives you a reaction to improve the bonus your shield provides as well as some riders on it. *''Sniper'' - Focus on one target and deal a deadly blow. *''Trap'' - Make your own affordable traps, since the [[Ranger]]'s traps are so fucking atrocious. Or, just use the traps as a low-rent blaster power. *''Warleader'' - The more command-based sphere, letting you bolster allies. *''Wrestling'' - Your grappling-only house. As with Spheres of Power, there are supplements for other spheres as well. *''Leadership'' - Gives you man-shaped companions in place of the oft-contested Leadership feat, either in single ally or faceless mob flavors. *''Pilot'' - Another Legendary Games sphere, this time focusing on building and driving vehicles. *''Tech'' - A massive sphere with drones, personal improvements, and other sorts of gadgets, all powered by batteries. [[Image:Champions_of_the_Spheres_Title.jpg|300px|thumb|right]] === Champions of the Spheres === Much smaller of a sourcebook than either Power or Might, CotS is the [[gish]] book of the spheres system. It introduces three new classes which can draw from both Power and Might, as well as new archetypes, feats, and traditions for incorporating them into previous sourcebooks.
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