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==3e== Because the Forgotten Realms splatbook was not officially connected to the 3e ''Oriental Adventures'', the only major difference is that Mountain Spirit Folk were not given the "Spirit Subtype" ability featured in the Bamboo, River and Sea Spirit Folk. This ability is easily retconned in, and so the four subraces are presented in one for ease; ''Unapproachable East's'' River Spirit Folk was statistically identical to the ''Oriental Adventures'' version, and so that means only Mountain was unique. '''Universal Traits:''' ::Medium ::Base land speed 30 feet ::Low-light Vision ::Humanoid Type, Spirit Subtype: Spirit Folk are affected by all spells that specifically target either Humanoids (Charm Person, Hold Person, etc) or Spirits (Protection from Spirits, Invisibility to Spirits). ::Favored Class: Any '''Bamboo Spirit Folk:''' ::+2 racial bonus on Wilderness Lore checks ::+4 racial bonus on Hide checks when in woods or forests. ::Trackless Step: Bamboo Spirit Folk leave no trail in natural surroundings and cannot be tracked. ::+2 racial bonus on saving throws against spells and spell-like effects with the words "earth", "rock", "stone" or "wood" in the name of the effect, [[shugenja]] spells of the earth element, and [[wu jen]] spells connected to earth or wood. ::Can Speak With Animals 1/day for 1 minute as if a 1st level caster. '''Mountain Spirit Folk:''' ::Climb Speed 30 feet ::+8 racial bonus on all climb checks, can always take 10 when climbing, can make an accelerated climb move at double the listed speed and with only a single Climb check with a -5 penalty, retain Dexterity bonus to AC whilst climbing, opponents get no special attack bonus against them whilst they are climbing. ::+2 racial bonus on Balance, Jump and Tumble checks. ::Can speak with birds as per the Speak With Animals spell for 1 minute 1/day, as if they were a 1st level caster. '''River Spirit Folk:''' ::Water Breathing ::Swim speed 30 feet ::+8 racial bonus to Swim checks made to perform a special action or avoid a hazard, can always Take 10 on a Swim check, can "Run" whilst swimming so long as they do so in a straight line. ::+2 racial bonus on saving throws against spells and spell-like effects with the word "water" in the name of the effect, [[shugenja]] spells of the water element, and [[wu jen]] spells connected to water. ::Can speak with fish as per the Speak With Animals spell for 1 minute 1/day, as if they were a 1st level caster. '''Sea Spirit Folk:''' ::Water Breathing ::Swim speed 30 feet ::+8 racial bonus to Swim checks made to perform a special action or avoid a hazard, can always Take 10 on a Swim check, can "Run" whilst swimming so long as they do so in a straight line. ::+2 racial bonus on saving throws against spells and spell-like effects with the Fire descriptor. ::Can make a Knowledge (Nature) or an untrained Intelligence check with a +2 racial bonus against DC 15 to predict the weather for the next 24 hours. {{D&D3e-Races}}
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