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==Standard Japanese Fantasy Setting== Whilst the Japanese love the Standard Fantasy Setting enough that you'll see it in plenty of fantasy anime, manga and video games, they've also put their own spin on it often enough that it's become a recognized aesthetic in its own right, which in turn has become a major thing in fantasy anime, manga and video games. In fact, there's very few official tabletop games set in this kind of setting, outside of Japan's own [[Dungeons & Dragons]] knock-off, [[Sword World RPG]]. That probably owes to the Standard Japanese Fantasy Setting being heavily inspired by second-hand sources, such as Record of Lodoss War (based on a DnD campaign, where the anime is far more popular in Japan than DnD itself) or more significantly, the ridiculously popular (in Japan only) Dragon Quest, which being a video game, means that many game-ified mechanics get incorporated into the setting. Defining attributes of the Standard Japanese Fantasy Setting? '''Races:''' In a SJFS, races are typically divided into the major categories of Humanoid, Sei ("Pure" or "Sacred"), Ma ("Magic" or "Demon"), Shin ("God" or "Divine"), Demihuman and Monster. * Humanoid races are typically made up of Humans, [[Elf|Elves]], [[Dwarf|Dwarves]], [[Beastfolk]] and [[Giant]]s. If there's a precursor race, it's typically related to one or more or the aforementioned. ** Humans tend to be in charge, and may treat other races like crap, especially if there's a corrupt empire and/or church running humanity. ** Dwarves are very close allies with humans, and their womenfolk tend to be more prominent (often ending up as [[loli]]s or [[shortstack]]s). ** Elves often are in hiding, usually due to having warred with humanity. Half-elves tend to replace purebloods as "the elves who actually interact with humans". Dark elves are usually not evil, and tend to be quite sexual, often with blonde or white hair contrasting human-like dark skin. ** Beastfolk vary from full-on anthros to [[monstergirls]] style "human with animal bits". Often men look like anthros and women like monstergirls. Tend to be physically orientated, and often treated like crap. Some beastfolk, especially human-blooded halfbreeds, may look human or monstergirl style, but can "freak out" and transform into a more monstrous state whilst also going berserk, ala a [[therianthrope]]. * Sei races are typically a mixture of [[fey]], [[elemental]]s, and magical beasts (from "ordinary" talking animals to magical creatures like [[unicorn]]s). * Ma races are usually dangerous and chaotic, but not universally evil (we'll get to that). Generally divided between Majuu ("Demon-Beasts"; animal type monsters or beastfolk) and Mazoku ("Demon-Tribe", humanoid and often taking visual cues from Western [[fiend]]s), with a Maou ("Demon-Lord") ruling over them all. * Shin races, often called "Shinzoku", are typically either [[celestial]]s, [[dragon]]s, or both. They are usually ruled over one or more Gods of Good. * [[Demihuman]]s are generally more monstrous humanoids that are begrudgingly accepted alongside humanity, but not liked very much. This may be just an alternative name for "Monster". [[Lizardfolk]] and [[Harpy|Harpies]] tend to be demihumans. * Monsters are any creature that exists to be killed. Common monsters are [[slime]]s, [[orc]]s, [[kobold]]s, [[ogre]]s and [[goblin]]s. Orcs and kobolds, infamously, tend to resemble pig-folk and dog-folk, due to their roots in old-school D&D art. '''Classes:''' * The [[Gish]] archetype tends to be very pronounced, to the point where fighters who ''don't'' know at least a few spells are rare. * Master Swordsman types, who frequently get slapped with the [[samurai]] moniker, are usually the exception to the above, relying on striking with incredible speed and force whilst not being very good at taking damage. * Paladins, in comparison, tend to be the tanks. Due to the Japanese cosmology revolving around Light/Dark rather than Good/Evil, the whole "testing or morals" things is rare. * Ninjas typically fill the role of "thief" or "assassin", but are usually characterized as loyal and/or self-sacrificing, unlike western Rogues. * The traditional D&D Monk is often portrayed by women or cute little kids, for the comedic juxtaposition. * Barbarians are usually called Berserkers, and often portrayed as somehow cursed. * With the proclivity towards [[magitek]], expect gunners and/or artificers backed by constructs. * Spellcasters are typically divided between Black Mages (focused on elemental or destructive magic), White Mages (focused on healing and holy magic), and Summoners. Other notable aspects of the SJFS: * Good and Evil in the Western sense are replaced with a focus on Light and Dark. * Individuality is central to Goodness, which keeps powers of Good firmly in the Neutral Good and Chaotic Good alignments; the great flaw of Good is a tendency to devolve into tyranny. * Darkness isn't evil; the Ma races aren't necessarily universally evil. * Light isn't good; Shin and Sei races (especially Sei) can be just as dangerous or corruptible as the Ma races. * If there's an organized religion, it usually kinda looks like the Catholic Church. Nuns, crosses, gothic architecture, the Inquisition, bishops. Especially nuns. As well as priestesses who are basically just nuns. No Jesus, though, in spite of all the crosses everywhere. In fact, virtually no Christian concepts in general beyond simple symbols and imagery. These fantasy Churches usually either worship 'the Light' or some basic deity or pantheon. * The Church is usually either morally grey, corrupt on some level, or just outright evil. It's become such a clichée that you'll be hard pressed to find a SJF story with a Church that '''isn't''' questionable on some level. You can chalk that one up to young 'uns in Japan generally not being fans of religious organizations that actually tell people what to do, and Christianity is a safe target because few people follow it in Japan, even fewer have societal influence outside their churches (unlike Buddhist revivalist groups like Soka Gakkai) and because it's still seen as something foreign (as xenophobia is still very much a thing in Japan). * Buddhism and Shinto are rarely directly referenced, unless the setting is explicitly based on premodern Japan. But Buddhist and Shinto concepts are frequently referenced. Buddhism and Shinto are still the historically dominant religions in Japan, so Japanese fantasy authors will often still default to Buddhist and Shinto ideas of the supernatural. * [[Magitek]] is often common, and may even see fantasy Mecha. * Ki manipulation is often a major part of the magical system, if not the default explanation for it. * The world often has a tangible font of life energy that must be protected from abuse. * Mana often takes solid form by crystallizing. SJFS "light novels" (think: novellas with manga-style illustrations) have their own particular set of tropes more common to them than other media: * Adventuring guilds are a thing. * Dungeon crawling is often emphasized to the point that dungeons are a kind of magical-yet-natural phenomena, and/or plunging into dungeons may serve as the foundation of entire economies. * Slavery is often present, and usually magically enforced by enchanted collars or tattoos. Light novel SJFS tropes are beginning to influence Japanese fantasy in general, as popular light novel stories are getting anime adaptations and are thus becoming more mainstream. There's also a weird cross-polliniation with videogames in the more recent Japanese fantasy stories, especially in manga and light novels: * Characters have tiers ranked from F to A, often also with an S-class. * Characters have levels and stats in-story. As in, actual numbered levels and ranks. Even experience points are occasionally a thing. * Characters can have defined skills or abilities that can be acquired exactly like in a videogame. As in, "Ding! You have acquired the skill Night Vision!" * Some stories even feature stat screens(!) that can magically pop up and be viewed.
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