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Star Wars: Legion
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====Unit Types==== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Troopers <div class="mw-collapsible-content"> Troopers are the bread and butter of Legion. These are the foot soldiers, the generic infantrymen without whom nothing else is really possible. A Trooper is the easiest unit type to play, as they generally do exactly what their cards say and form the baseline for interacting with other rules. There are two subtypes of Trooper, added with the Clone Wars set: * Clone Trooper: Can share any green tokens (Aim, Dodge, Surge)with other Clone Trooper units within Range 1 and line of sight of their own unit. This can lead to some truly horrific firepower when combined with their Fire Support rule, or a nearly immovable line of plasteel if they're behind cover. * Droid Trooper: Droids don't get Suppressed and ignore Poison tokens, but don't get increased cover from Suppression tokens and are treated as Vehicles for Ion tokens. This is generally an upside, as Ion isn't too common and they can take cover behind other CIS units. </div></div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Creature Troopers <div class="mw-collapsible-content"> Cavalry by another name. Creature Troopers must measure their movements from the notches in their bases, but make up for this restriction with greater speed and/or firepower than their footslogging counterparts. </div></div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Emplacement Troopers <div class="mw-collapsible-content"> Emplacement Troopers can be found manning mortars and other heavy weapons. They are an odd blend of vehicles and Troopers, generally locking themselves in place to rain fire down from afar. </div></div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Ground Vehicles <div class="mw-collapsible-content"> Ground Vehicles are primary type of vehicle in Legion. They are generally less maneuverable than any Trooper variation, but make up for it with markedly increased durability, no Courage to worry about, and very often a complete immunity to Hit results with the Armor rule. Any movement with a Ground Vehicle is measured from the notches in their base, and they can bulldoze through Trooper units, both friend and foe, to get where they want. </div></div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Repulsor Vehicle <div class="mw-collapsible-content"> Repulsor Vehicles are differentiated from their grounded cousins by being able to float over things as opposed to having to go through or around them. However, a great number of Repulsors are required to make compulsory moves, which means you need to plot out their movement course ahead of time to avoid any accidents. In terms of raw speed, these options can't be beat. </div></div>
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