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===No More Hope=== Sadly, despite early content in the game being absolutely amazing to the untrained eye, the game was filled with bugs (more so than most new games) and the graphics unpolished. While early content was full of detail and options including conversations and multiple endings to storylines, later content was even more bare-bones than Warcraft content had become. Many players saw the same Mass Effect formula attempted but streamlined in terrible ways while being hamfisted into a multiplayer aspect. To add to this, the actual gameplay mechanics were as difficult to figure out as WoW's was at the time. PvP was a clusterfuck due to horrible PvP balance between classes, and new content (or even announcements) came slower than tumbleweeds on their website. The bonuses from pre-ordering were a few crappy for-fun items like a five second hologram Twi'lek dancer and a flare gun that did nothing but annoy people around you as well as access to a few cosmetic items only really there for a few types of characters (here's a hint; they use lightsabers, and all the kids wanted to be them first and only). Players desperately begged for things that they felt would make the game better like playable Cathar and Wookies, actual exploration instead of a quest area filled with mobs and a single road leading to it on a map so big that it made the Hoth hangar look like ten planets in scope but with a few (mandatory by endgame) stat boosts that required platforming skills to get to, a continuation of class storylines rather than just being shoved into the overarching game story at a certain point, and a focus on space combat (which at that point was only an amusing rail shooter). But Bioware one by one crushed the fan's hopes; space combat was never meant to be a big part of the game and was added as a side distraction only. Lucas had declared Wookies will never be a player race again due to him thinking Galaxies was too silly and they had to abide by it, the fact that it was hard enough troubleshooting the pathing issues of the worlds as it was, and Cathar were only meant to be an NPC race for a few simple plots since their storyline is mostly wrapped up in the events of the previous two games (going from being victims of genocide to, by Luke's era, being at their former strength to be near-genocided again and forgotten about by the era of the saucy red and black Sith Twi'lek everyone's fapped to but nobody knows anything about). Furthering endgame content was being put on hold in order to bring about events. Said events were not actually given the pomp and circumstance most game events got (even "Hey, it's Halloween! Go kill the Headless Horseman!" got more advertisement in Warcraft), and were all limited to a week by week roll out of it until the event ended. Permanently. As a result, many players missed them while trying to entertain themselves with alts like they were supposed to or only discovered it after finding out they couldn't move one foot without being gang-raped by twenty end level players or a mob of end-level NPC's which were for some reason put smack in the middle of intended and mandatory for progression leveling areas. The plots of each were relatively simple, leaving players asking "Was that trip really necessary?" The first major update brought the ability to empower main characters with the abilities of all characters, overpowering players with far more time to play and reinforcing the idea that players were supposed to entertain themselves by playing EVERYTHING rather than staying true to a single character or faction and powering through new content.
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