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Stormwing
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==Unique Units== Though the Stormwing are mentioned to have hybrid Breacher/Assault squads (they seem to be an odd mix of the two, maybe like their <s>successors</s> the [[Astral Claws]] Retaliators?) armed with power halberds ''(the Dark Angels version of the Ultramarines Invictus Suzerain Squads?)''. This unit has not appeared anywhere in the rules, but the Stormwing are not represented on the tabletop by any unique units or characters so far, so this has the potential to change in future publications. For the moment, any unit using the '''Scions of the Stormwing''' rule gains the ability to snap fire at Ballistic Skill 2, which is a handy boost for Heavy Weapon squads who want to stay mobile or any unit attempting overwatch. Their unique Rite of War, called ''the Storm of War'' allows Tactical Squads and Assault squads to take a vanilla Centurion as part of their squad loadout, so long as the squad is at the maximum size of twenty. This Centurion cannot be a Consul, but he can issue orders to his attached unit as if he were an Imperial Guard Officer. Unfortunately, these squads also happen to be a tax. The force must include '''MORE''' units of Tactical or Assault troops than '''ALL OTHER''' units combined, meaning you [[What|your army will never comprise more than 11 units]]: *Six of which can only be Tactical/Assault squads *One HQ/Character ''(plus optional Deathwing bodyguard that occupy the same slot and form one unit)'' in order to actually use the Rite of War *[[FAIL|Four remaining spaces for the units you actually want to take]], though you'll have to use these spaces on [[RAGE|more HQ Centurions if you want to issue orders to your non-Compulsory Troops squads.]]
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