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== Star And Solar Zones== Roll for star strength and size, which then determines how much stuff is in each of the three Solar Zones; ''Inner Cauldron'', ''Main Biosphere'', and ''Outer Reaches'' {| class="wikitable" |+ Star Properties; D10 !'''Roll''' !Meaning |- |'''1''' |'''Mighty:''' Blazing, overpowering blue or blue-white light. Strong Inner Cauldron, weak Main Biosphere. |- |'''2-4''' |'''Vigorous:''' Steady white light. All zones normal. |- |'''5-7''' |'''Luminous:''' Well past its peak brightness, but steady yellow or yellow-orange. Weak Inner Cauldron. |- |'''8''' |'''Dull:''' This star will live for millennia more, but it is unmistakably dying. It is large but dim, usually red. Strong Outer Reaches. |- |'''9''' |'''Anomalous:''' Dis's fuckin weird. It may be bilious green, nearly-invisible purple, or just about anything else. Make any one zone strong or weak. |- |'''10''' |'''Binary:''' Two stars. Roll D10; ''1-7'': the stars match; reroll once. ''8-10'': they're different; roll once for each. Reroll 9s and 10s, but if the stars match a 10 can mean it's a three-star system. Star characteristics are set by the appropriate roll; zone strength is set by the lowest roll, subtracting 1 for each extra star, min 1. |} {| class="wikitable" |+ Zone Crowdedness !'''Zone Strength''' !# of System Element rolls |- |'''Weak''' |1d6-3, min 1 |- |'''Normal''' |1d6-1, min 1 |- |'''Strong''' |1d6+1, min 3 |}
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