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Tactics - Angry Marines
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==Pros== *You get to play the coolest home-brew faction in existence, what more reasons do you need?!!! *EVERYTHING IS WRITTEN WITH FUCKING CAPS LOCKS ON AND CURSE WORDS AT CUNTING MAXIMIUM!!! *You have one of the best (if not the best) melee armies in the game, even your guns can be used in melee. *You get to stick a giant middle finger up at GW for the shit they've pulled over the years (although even some of their stupid shit is cool, mostly itβs just the pricing). *You get the largest variety of units in the game for a single faction. You get tanks, knights, titans, pseudo penitent engines, even goddamn honey badgers! **On top of that you get extra warlord traits, psychic powers, relics, detachments and codex supplements with even more good stuff. *If you're a long standing 40K player your probably have what you need to play the Angry Marines just lying around. *Everyone will love you for playing them, only customised orks while result in as much gamer glee. **Seriously, unless your a total dick about it turning up with your space marine orks will have everyone smiling, you will brighten up their day with your yellow and red glow. *You have the best (if somewhat dangerous) deepstriking methods which allow for a greater than 50% chance of making a successful charge even without rerolls, and one of your methods deep strikes a rhino onto the field at 6β, the fun you can have with flame throwers in such a situation is beautiful. *BECAUSE I SAID SO DICKHEAD!!!
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