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==Fluff== It is not known where and how tasloi originated. It is likely they have been around for many millennia, interbreeding in deep isolated jungles. Their lifestyle has probably existed in much the same fashion for thousands upon thousands of years.<br> They are a primitive species of hunter-gatherers, dwelling in loosely structured bands of multiple families within tree-top villages underneath the dense canopy; tasloi have keen eyes that are adapted for low-light conditions, and can't stand bright sunlight. Their villages often keep large jungle vermin as steeds or added muscle; in AD&D, they are said to favor both giant spiders and giant wasps, whilst in "Shining South", they are said to prefer [[Dire Rat|Dire Rats]] and Spider Eaters; this can easily be attributed to regional differences. While certainly among the least fearsome of all jungle creatures, tasloi are perhaps worth worrying about in numbers, or after fleeing encounters with nastier jungle denizens. Tasloi know the location of such lairs and often set up obvious escape routes for any creature that foolishly finds itself confronting the beast. The tasloi then lay their traps along the escape path and wait for the weakened, unsuspecting creatures to run through blindly. This strategy is highly successful, apparently, as the tasloi boast many more trophies than their small size and limited prowess might otherwise indicate. This is of great concern to any neighboring races; tasloi are cannibals, and known to greatly savor the taste of [[human]] and [[elf]] meat. As such, they will often ambush traveling parties from above. If a party is too vigilant or prepared, the tasloi attempt to wear down the group through short, sudden attacks followed by retreat. If possible, tasloi try to steal the enemyโs dead after an attack. Tasloi are firm believers in the principle of strength through numbers. Their society does not have a particularly coherent social order (they are typically Chaotic Evil, after all), but they work effectively as packs, relying on sheer numbers and sneak attacks to bring down victims they might never otherwise defeat. They believe firmly in the right of each individual to do exactly what he wants, bu the best way to avoid retribution while doing exactly what you want is to find a group of friends - the larger the better - to do it with you. This strong social instinct keeps the species together, and in fact they have a superstition-reinforced phobia for being alone; after all, the group is what keeps them alive in an environment where they are pretty low on the food chain. Despite looking and acting so much like goblins, and even worshipping [[Maglubiyet]] in their Shining South depiction, tasloi are not officially considered part of the [[goblinoid]] family tree. This is something a lot of players call bullshit on, and may explain why they have been absent since third edition.
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