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Team Fortress 2
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==Gameplay== The game is a class-based multiplayer first person shooter. The core objective varies a whole lot depending on what mode you're playing, but ultimately, it's always about BLU team attacking RED team, or both attacking each other to get the upperhand over something. Originally, each player used a different class to occupy a different role, but with balance changes and the addition of new weapons, each class ended fitting a specific niche or get specific utilities depending on the scenarios. TF2 isn't a game of rock-paper-scissors [[Blizzard|unlike another certain game]], but it's mostly a game where some classes can do anything with different loadouts and gameplay styles (like fighting games, somewhat), and some others are stronger in specific modes. There are nine classes in total. Each of them having their own strengths and weaknesses. Or rather, some excel at certain tasks, some specialize in specific playstyles and strategies, and others shine in specific scenarios and some need team support to be effective. TF2's balance is all over the place, so much so that the very weapons you choose will define whether or not you'll play a certain class in a precise manner. Because of the sheer potential of each class to absolutely end up ball-bustingly busted, TF2 ends up becoming a very, very, very chaotic game. How so? For one thing, '''casual matches''' are set as 12v12 battles over an objective, with no class-limit and access to a plethora of game-changing or very gimmicky weapons. For a second thing, the TF2 Community has grown very attached to their game, so much so that some may say it's also symbiotic, and the sheer skill and memery they put into their playstyle will surprise the newest of players. TF2 is unlike any other FPS. That is because of it's design and it's community. Chaos aside, classes are divided in two different categories; * '''Generalists''' are considered the best all-rounders of the game. Or they are a necessary asset to their team. They usually have a very consistent arsenal, have some very good support options, and have access to excellent movement options. They're great at both attacking AND defending. Such classes are the ''Medic'', who can heal everyone and turn someone invincible for a short duration of time, ''Scout'', who's speed and damage-dealing is yet unmatched, ''Soldier'', who can rocket-jump and deal a lot of hefty damage, and ''Demoman'', who's just good at dishing out damage and moving around the map. * '''Specialists''', on the other hand, are ''not'' all-rounders at all. They usually lack one if not all of the elements that make a Generalist a generalist, or they're so strange in their design that they can't really be compared to any of the Generalists. Although all of them can deal quite a lot of damage and adequately support their team, the determining factor that makes them Specialists might as well be their lack of movement options. Some can argue that it might because of their unreliability in a competitive scenario, but that's debatable. Classes counting as specialists are ''Heavy'', the best defender in the game but a massive slow tank who eats rockets constantly, ''Sniper'', who's the very concept of glass-cannon incarnate, ''Pyro'', the Jack-of-all-trades who's range falls quite short, ''Engineer'', who's such an oddball of a class in an FPS, he has no know equal, and ''Spy'', [[Meme|the class nobody likes, but everyone wants to play]].
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