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==Devilgants== The Termagants have access to a number of weapons to slightly change their working on the battlefield. The standard weapon is the [[Fleshborer]], a weapon with decent firepower that can take down [[GEQ]]s quite easily. It comes cheap, packs a punch and is iconic for the Termagants, making it a must-have for them. [[Spinefists]] lack the punch that Fleshborers have. They're seriously bad. Being pistols, you can shoot while in combat, but if you're taking Termagants with the intention of hurling them into combat, just take Hormagaunts instead. They used to be a separate unit...[[derp|for ''some reason'']], being called the [[Spinegaunt]] before some guy with common sense decided to roll them back into the Termagaunt family. [[Devourer (Tyranid)|Devourer]]s are very expensive to upgrade to, but they are very powerful. They pack a strong punch and are Assault 3, making for a maximum of 90 shots for a 30 strong brood. Situational, but they make it more painful to lose them and as such are worse fire magnets. In the new rules you can mix weapons in the brood, so it may be a good idea to give a few of them Devourers and shield them with Fleshborer/Spike Rifle (for the same range as the Devourers) guys. The [[Spike Rifle]] trades strength and penetration in favor of range; not a very good trade since this turns them into single-shot [[Lasgun]]s with 18" range. Skip it unless you want a mixed Devourer brood and you want the others to be able to fire at the same range. The [[Strangleweb]] is worse than Spinefists. S2 but averaging 1 more shot with an 8" range. Seriously, is this a joke? TL;DR 100 Gaunts on the field to shoot down, 100 Gaunts on the field, you shoot just one, then reload your gun, 99 Gaunts still alive to shoot dow- URK
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