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==Tactics== A recently made Auxiliary army of WotDG, currently in Beta 2.2 ===Universal Rules=== '''Makhar Battle Fever:''' has the old Battle Fever + more. Re-roll natural rolls of 1 for charge range and Gains Devastating charge (Fearless, Hard Target 1). These let them be better at committing to charges regardless of distance, fear, or overwatch fire. '''Parting Shot:''' exclusive to Makhar Bowmen on mounts, models with this rule can shoot and then flee as a charge reaction but their flee distance roll is Minimised. Also, enemies shooting at non-Gigantic models with this rule suffer the long-range penalty (-1 to hit). '''Vanguard:''' through not an exclusive rule, almost all units can have Vanguard letting them move up the board before the first turn but can't charge turn 1 if used. With their special bows, this allows for a strong first turn close-range shooting. ===Armoury=== '''Recurve Bow:''' a bow that is Quick to fire and adds +1 to hit and Ap at close range. Your always moving in the 12" of enemies and hitting with the power of a crossbow without penalty. '''Makhar Lance:''' a two-handed Lances that gives another rank of Support attacks. Make 3 rank deep calvary work outside of the Kindom of Equitaine, but models can't use Shield during melee. '''Lamellar Barding:''' Give your hoarse +1 Armour (to the max of 4) but has -2" to March rate. Trade Running speed for protection, Still a good trade as your 8" Adv is not affected ===Hereditary Spell=== '''Breath of the Steppe:''' makes a small Tornado on the ground that creates cover and causes Dangerous Terrain even to Striders.
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