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===The Circles of the Abyss=== Just like Dante's '''Inferno''', the Abyss has multiple circles to it. The sixth circle is home to the Archfiends, the demonic lords that rule over all other demons. This circle is said to be a place of such chaotic nature that lesser beings cannot even exist within it, leaving only the Archfiends and the Wicked Ones to it. Just as in [[Dungeons & Dragons|many RPG settings]], the Archfiends can leave this circle, but doing so without the proper <s>bullshit plot antics</s> preparations will result in them not being at full power outside it, prompting them to mostly just hang out here and do nothing. The fifth circle is home to the Abyssal Champions. These are your [[daemon prince]] type warlords who do most of the supernatural evil work that needs doing in the setting. They like to chill in the fifth circle, surrounded by demonic attendants, mortal adherents, and slaves in giant palaces built to suit their different personalities. They're naturally all conspiring against one another all the time, making them completely ineffective at winning. The fourth circle is home to the Efreets and the foundries of the Abyss. The Efreets oversee the forging of magical armor and weapons for the Abyssal Champions and Archfiends here and generally seem to be left alone to complete these tasks as they see fit. Guess all these evil assholes are smart enough to realize they need that epic level [[loot]] intact. Numerous Abyssal Dwarf craftsmen also operate out of this circle building [[Daemon Engine]]s and whatnot. The third circle is a wellspring of magic and corruption. The Chroneas are the the most prominent demons who dwell here, but it is also home to succubi and numerous tortured souls. New spells and curses are developed here. As such, most of those captured in their raids upon Mantica who are not used for slave labor are sent here to be tortured in the development of these new magics. A Chroneas' time powers are particularly useful for bringing test subjects back to life to experiment upon once more. The second circle is said to be a barren wasteland. Hordes of abyssal riders are said to wander this circle on an eternal hunt, slaughtering anyone they come across. This seems to be a barrier of some sort, weeding out demons and would-be adventurers who couldn't survive in the deeper circles even if they wanted to. The first circle is the outermost ring of the Abyss. This is where the vast majority of the denizens of the Abyss dwell. This is also where the Abyss connects to Mantica, merging the corporeal and incorporeal. Lower Abyssals and Gargoyles are born here, but it is also home to countless corrupted mortals as well. All the creatures of this circle are hostile, often to one another as much as to the allies of the Shining Ones, but can be whipped into organized armies by the greater demons of the lower circles. Molochs often come to this realm to force these ne'er-do-wells into the service of their Abyssal Champion masters.
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