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====Overall==== The overall part of city building is where the kind of game, and the NPC's that are going to be a part of the game world are decided upon by the players and Game master. This is done by firstly choosing three themes or threats in any combination, that will have an effect on the overall tone and dangers that the players will face. For example '''Cambridge (UK)''' '''Lessons Taught, Lessons Forgot''' (THEME); '''Decay Masqued by Art''' (THEME); '''A Festival of Violence''' (THREAT). As Cambridge (UK) is a university town with a long history to both theater and various festivals, these three things can be used almost immediately to create the three themes/threats that the players will be dealing with. Old Books and historical legacies lost in one of the many storerooms owned by the university (whose campus covers a majority of the city) means that there will be a strong and well established theme of information hunting and rarely some of those things actually being right, and very dangerous. The theaters in Cambridge have been around a long time, with one of the most famous and established theaters (the Cambridge Arts Theater, 1936) having exactly 666 seats (the incorrect number of the beast) and is host to the universities triennial Cambridge Greek Play, which is preformed in ancient Greek, more than enough to build something off. However a lot of theater groups face struggles in the city despite its close connections to the arts. Mostly due to their hidden WCV masters who keep the theaters failing and desperate so as to maximize the Despair they can feed upon. Lastly for this example would be the many, many SUMMER festival that are hosted in, or nearby, the city. Cambridge folk, Cambridge Art, and Cambridge Beer Festivals being the most famous examples, although another long-running festival to take note of would be "The Midsummer Fair" itself chartered by King John himself. These festivals could potentially generate a lot of arcane power which is normally fed into the Summer court, allowing them their influence on this part of the mortal plane, but they are also open easy attack, whether bureaucratic or violent as something else attempts to subsume this power from Summer. So in this city the PC's can clearly expect to deal with ancient, and forgotten knowledge coming back into the world of the living, festivals that are an easy source of metaphysical power to anyone powerful or moronic enough to stand up to Summer, and something, something to do with the failing, and decrepit theaters that seem to face struggle after struggle. All of this is broken down into the Mortal/Supernatural Status Quo; a paragraph each to describe the Supernatural Status Qou (The Summer Court keeps an eye on the Festivals as they gain hard fought influence from them, ancient knowledge sleeps uneasily beneath the university, and the WC have a steady food supply from the failing theaters.), and the Mortal Status Quo, (INSERT HERE). Which is used alongside the Movers and Shakers Box, a Mendelow Matrix set to the axis's of "Who is in the Dark/Who is in the Know" (describing who knows what about the supernatural in the city) and "Who wants to Maintain the Status Quo/Who want to Rock the Boat" (Who is happy with the way things are against who wants things to change, usually in their own favor). As a good guideline, unless it's in a particularly law-abiding city, the cops should be slap bang in the middle, with maybe a little bit more towards awareness of the supernatural. The cops don't want things to always remain the same; they want things to get better, people to stop disappearing, bodies to stop showing up on the streets, corruption to stop being untouchable; but neither do they want things to cange so far that there is chaos on the streets, looting, rioting, cats and dogs living together, MASS HYSTERIA! I've skipped over Theme/Threat Aspects, and the faces that go along with each Theme/Threat for now as they will eventually get their own sections.
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