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The Elder Scrolls III: Morrowind
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== Gameplay == === Character === Morrowind has an in-depth character generation and level-up process that remain fan favorites even after the release of its successor games. Characters choose five major and five minor skills, from a list of twenty-seven, to start with bonuses to them, and leveling up the character was achieved by leveling any combination of those skills ten times. Skills were controlled by overall stats (strength, endurance, willpower, etc), which also determined health, fatigue, carrying capacity, and magicka. === Combat === Combat is real-time, but isn't much more complicated then clicking rapidly on the thing you want dead and hoping its health bar goes down faster. There is no such thing as a power strike, and of the 'chop', 'slash', and 'stab' attacks, usually only one (the most powerful for the particular weapon) is ever used. Magic is similarly simplistic, with the player selecting a spell from his list, clicking to cast, and hoping it goes off successfully. HOWEVER, the combat in Morrowind is known to cause extreme amounts of [[Rage|Rage boners]] due to the way combat works. the games combat functions just like [[D&D]] where essentially dice are rolled offscreen, these determine if you deal damage to whatever your fighting based on both of your stats. be warned as this will likely lead to you attacking your opponent [[FAIL|40 times in a row]] without dealing a single [[What| point of damage while that ordinator over there lands every single hit with his ebony mace.]] this is one of the games flaws (thankfully this game has barely any because its an [[Awesome|elder scrolls game]] that isnt [[FAIL|elder scrolls online]] or [[Magic the gathering| elder scrolls legends]]. The game has seven skills devoted to mastery of arms alone, and they don't share any proficiencies with one another (for example, a character with 100 long blade skill will still miss more often that hit with his 25 short blade skill). This can lead to some railroading in terms of weapon usage, locking characters out of some of the more powerful weapons. === Game World === The scope of the game is much smaller than the procedurally-generated-but-gigantic landscapes of the previous two, but much more detailed as a result of the entire environment being designed by hand. The first expansion, Tribunal, adds a city on the mainland of Morrowind that can only be fast-travelled to; Bloodmoon added an entire separate island to the northwest filled with Werewolves and snow.
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