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==Setting the stage== For End Times GW selected more characters as movers and shakers while in Storm each faction was more or less represented only by a few characters (some like the High Elf leader Sea Lord Aislinn just being an excuse to get the army into the event) and every faction was fully involved in at least one book ALMOST down to the last named character (<strike>many</strike> <strike>most</strike> nearly ALL of whom die). The primary players are [[Nagash]] (<strike>a</strike> THE lich who plans to make all life into unlife, then invade the Warp and become <strike>a</strike> THE Chaos God) who represents the Undead along with [[Vlad von Carstein]] as his second in command and only serving so Nagash will resurrect [[Isabella von Carstein]], Chaos led by [[Archaon]] who plans to bring about the end of all things (including Chaos) to escape his fate with [[Be'lakor]] as the plotter and architect of everything happening (or so he says, and because he has a mega-boner for the apocalypse), [[Malekith]] in charge of all Elves united in one army (we Eldar now) and [[Alarielle]] who has merged with [[Ariel]] and [[Isha]] to become one supreme queen of the Elves (thanks to the manipulations of [[Lileath]], the only surviving Elf god who is creating a new universe (more on that below)), [[The Green Knight|Gilles de Breton]] and [[Karl Franz]] having both ascended as God King and God Emperor of [[Bretonnia]] and [[The Empire (Warhammer Fantasy)|Empire]] respectively (although the entire former faction was wiped out offscreen in a spectacular show of [[Squats|"They died on their way back to their home planet"]] storytelling), [[Grimgor Ironhide]] and [[Skarsnik]] as the champions/avatars of [[Gork]] and [[Mork]] (or possibly Mork and Gork) respectively, and [[Ungrim Ironfist]] as the only surviving Dwarf King (as well as a Dwarf so badass, rather than become the only non-Chaos Dwarf Wizard he became a whole Lore of Magic itself, Fire, at least temporarily). Major characters were killed every other page,while others were resurrected or brought back into modern fluff for the event just to die again. Butthurt and excitement was known throughout the land at each reveal. On the chopping block was every special character from 8th edition who did not have a model and even some who did right up until the finale where rocks fell and everyone died. One of the biggest lore bombs dropped in the event was the fact that the Warhammer Fantasy universe is not the first universe of Warhammer Fantasy that has existed; rather, Games Workshop applied the "Crisis On Infinite Earths" (google it if you aren't a [[/co/]] type) with some [[Elder Scrolls]] elements and said that the gods of this universe were the survivors of the universe that came before it, which was consumed by Chaos and that this cycle of death and rebirth has been going on for awhile. Asuryan, Isha, Kurnous, Lileath, Khaine, and others (those being the only confirmed ones) escaped the destruction of the last world, and in their own ways sought to protect this one. Where the Old Ones fit into the whole thing is unknown, as are deities like [[Morr]] and [[Shallya]]. After the death of literally every other Elf god (a few by her design), Lileath sets her plan in motion to create the next world by sending her favorite mortal (and lover) Araloth to become the new Asuryan as well as their children to be the rest of the pantheon as well as Eldyra (who may or may not be an Elf Vampire now) who begins by establishing a proper Elf afterlife (with souls of Elves from this universe) to keep the next world safe from Slaanesh to a degree (we NOT Eldar), and sent all the Bretonnians she showed favor on (because-SURPRISE-Lileath is the Lady of the Lake) to become the next human pantheon. She then shacks up with the former king of Bretonnia (love CAN bloom, but only in the face of death) and prepares to rip Slaanesh's throat out on the way down...although there's implications this world's gods (or at least Khaine) will resurrect in the next world too. This world however may have been destroyed, as Lileath loses contact with it before the final battle of the old world. The books add new stuff to the game, from special scenarios to new rules, even new units or completely new armies. *''Nagash'' provides the [[Undead Legion]], a combination of [[Vampire Counts]] and [[Tomb Kings]] (plus some unique options and mechanics) that harkens back to older editions, before the two Undead forces were split in the first place. Weaknesses were removed, and very high-point characters were added (at the cost of a few like Kemmler and Settra). *''Glottkin'' gives us the [[Legions of Chaos]], another editional throwback that merges [[Warriors of Chaos]], [[Daemons]], and [[Beastmen]] into a singular force, with some more unique options, mechanics, and new [[Nurgle]] focused units and characters. *''Khaine'' gives us ''three'' different armies, each based on some merging of the forces of the [[High Elves (Warhammer Fantasy)|Asur]], [[Dark Elves (Warhammer Fantasy)|Druchii]], and [[Wood Elves (Warhammer Fantasy)|Asrai]] armies into one. Though this is of a similar theme to the [[Undead Legion]] and the [[Legions of Chaos]], this is actually not possessed of historical precedence. The three specific forces are the [[Aestyrion]] (defiant High Elf and Khaine-worshipping Dark Elf forces under [[Tyrion]] and [[Morathi]]), the [[Host of the Phoenix King]] (High Elves and Wood Elves who have submitted to the new dark Phoenix King with loyalist Dark Elf forces under Malekith) and the [[Host of the Eternity King]] (all three armies united). Only Eternity King is believed to carry into core, as it is the combined force of the survivors of the prior two. *''Thanquol'' lacks armies entirely but does give new unit formations for several armies, a bundle of new [[Skaven]] models, and a new version of a Dwarf special character, [[Ungrim Ironfist]]. *''Archaon'' is about the final battle for the world, with the Incarnates uniting and seeking to beat the forces of Chaos or harm them on the way out. The final rulebook, Archaon, states it overrides the core rules with a new set of rules, when using End Times rules and/or End Times Army Lists (To represent the final, desperate battle against Chaos): there are no longer limits on how many points can be spent in any category, and removes core requirements of 25%. Armies can have as many duplicate models as they want, and can even have Battle Standards in the plural. Army Generals no longer need be a Lord or Hero if you have none, a Unit Champion, and if you have none of those you just elect a redshirt model to become General (so your General can be "Private Johndoe McScarlettunic, water-fetcher for the cook" if nobody with a bigger hat is around). Any merged army from End Times is core, and any Storm of Magic Bound Monsters can be fielded. Keep in mind, the End Times rules state that End Times rules only are used if one of the players own them and wants to use them - This is optional. If you have a friend that wants it and you don't, just refuse to play him. It expands the Legions of Chaos to the [[Grand Legion of the Everchosen]], which is basically ''Legions'' + [[Skaven]].
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