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==The People of the Isles== [[File:Sina_Una_Balatkayo_Umalagad.JPG|400px|thumb|right|A '''Balat-kayo''' and '''Umalagad'''.]] The campaign brings in many of the "standard" player character races of 5th Edition, but given slight tweaks to make them fit in the local mythology; in most cases, this means that, rather than being the products of interbreeding or direct creations of specific deities, they are instead descended from incarnated nature spirits who entered the Mortal world at the dawn of time. * '''Humans''': The most widespread and numerous mortal race. Much like real-life Filipinos, they're everywhere in the Isles. * '''Half-Orcs''': Called "balat-kayo" (lit. disguise or mask), they are a full-blooded people created in the image of the warmask worn by the goddess Haliya, to serve as her watchers in the mortal world in preparation for Bakunawa's return. All of them have silver eyes, and an innate connection to ritual magic, being able to cast a small selection of these over the course of a day. * '''Dragonborn''': Called Umalagad, these tall snake and crocodile-people are the reincarnations of people who had already passed away. WHY they get reincarnated as scalies only the gods know, but none question the second chance they had been given. They can magically draw upon their past memories and experiences to guide them through their current incarnations, though only a few times every day. * '''(Volcano) Dwarves''': A short but robust and industrious people who believe themselves to be descended from volcano spirits, they can temporarily coat themselves in armor made from molten magma for protection. * '''(Balete) Elves''': A long-live fey race that were "born" into the islands at the dawn of time when nature spirits crossed over into the living world via the roots of the Balete trees, though these days they breed well enough with each other. They revere the trees they are "descended" from as if these were respected ancestors. Balete elves have an intuitive knowledge of nature, and have a few plant-themed powers that they can use a few times every day. * '''Half-Elves''': Not half-breeds, these incarnated nature spirits manifested onto the Islands via the wildflowers of the fields rather than the Balete Trees that the elves used. Have a choice of being more "human" or "elf" in appearance, but otherwise has no bearing mechanically. * '''(Gold) Gnomes''': A people descended from incarnated earth spirits who have an affinity with Gold, to the point that they are born naturally with gold tattoo-like patterns on their skins. Have a racial ability to enhance items through gilding these with gold trim. * '''(Mangrove) Halflings''': A short and agile people who believe that they were created by the spirit of the mangrove forests that they call their home. They are quick-witted, and have a natural talent for repairing objects. * '''Tieflings''': Rather than having an infernal heritage, these instead are people born with carabao or deer features, and with a strong connection with the spirits of the land, serving as its overseers. Carabao tieflings are big and strong, while Deer tieflings have an affinity with fire. Aside from all of these are the '''Mandaragat''' or Sea Peoples, who ply the waters between the islands. Semi-nomadic traders, their brightly-colored flotillas are often welcome at any port due to the wonders and bounties they bring up from the seabed. What settlements they have are often located far from the shore, with huts built on bamboo-stilt platforms that ride high above the waves. The Sea Peoples also have a second, often unspoken role -- being the first line of defense against whatever horror rises up from the area called Bakunawa's Grave, dealing with these evils before they threaten the Islands.
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