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The Monolith From Beyond Space and Time
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===The Valley=== First off is the distance to the monolith itself - it's randomly determined every time you enter the valley, and can be [[Wat|as long as several astronomical units]] (for reference, one AU is equal to the distance from the center to the Earth to the center of the sun, which means the party won't even make it a fraction of the way before dying of old age). Then there are the other random effects that happen in the valley, some are at least somewhat interesting (everyone in the party must obey the commands of one random player, cast spells become self-aware) to the WTF (if the characters leave the valley they end up in an entirely different setting chosen at random from the DM's shelf (where they lost one point of a random stat each day), nothing is able to travel anywhere during the daytime so the party ends up running in place like in ''Through the Looking-Glass''). And then there are the random encounters, which include these gems (keep in mind that the party hasn't even reached the monolith yet): *Mist that teleports you to a random position, then forces you to leave the valley by traveling in a random direction no matter how far into the valley you are (all that progress is just gone), and when you leave you get fucked over because you have to roll to see what effects leaving the valley has. If the valley is several astronomical units in diameter, Raggi mentions that it might be a tad unfair making the players leave and suggests the DM ignore it, when in reality leaving the valley would almost always make it smaller and be much kinder to the party, and the DM could easily have it teleport them to the edge of the valley. *A cliff that inflicts falling damage on you if you try to climb down it carefully, thanks to a wind draft at the bottom that makes you take all the damage you would from falling off, but leaves you unscathed if you just jump off. *Kenneth Hite's contribution (which is all the more baffling given his reputation for writing [[Trail of Cthulhu|much less awful material]]): A clearing full of owl statues surrounding a dead guy wearing the same gear as one of the party members (who has clearly killed himself), which is surrounded by unkillable thorny vines (that hurt you through ''exhaustion'' if you try and cut through them) and can't be escaped from "until the players are suitably creeped out". After that, every spellcaster who was there starts having horrible nightmares about the owls - which also begin to start infesting their '''spell slots''', making them practically unusable. When enough spell slots are filled with owls, the caster will be forced to commit suicide. There is no way to make it stop, which the game smugly points out for the GM. *An amalgamation of every party member, carrying everything the party has and with attributes set to the highest value the party has. If you somehow manage to kill them you are unable to loot their body because you're already carrying identical gear, [[Ork|and apparently Raggi thought nobody would want a copy of their favourite gun]]. Yes this means that if you're carrying money, then the duplicate has the exact same amount of money, you just can't take it. The only way you can take anything from them, is if you drop whatever it was you were holding first, for some reason. *A colony of nudist pacifistic lotus-eaters who subsist off of a berry that makes them [[/d/|so fertile that they give birth within half a day]] and the cooked meat of their own offspring, because it just wouldn't be Raggi without the [[Grimderp|gratuitous cannibalism]], or suggested bestiality (as it makes a point to say they don't care about fucking other species, and that they have children from [[Beastmen|unnatural pairings]]). Thankfully they don't defend themselves when the party inevitably kills them. *A giant anglerfish monster that emerges out of a two-inch deep brook because fuck logic. According to Raggi there's a one-way spatial gate there that the fish uses to travel from one area to another (because Raggi doesn't even know what '''"ONE-WAY"''' means). It is extremely strong, can instantly kill the PC's if it grapples them (because that's something this fish can do), or if you ''touch'' it. In case you're curious, hitting it with a weapon means you touched it, and as soon as you've done that it can instantly kill you, no saving throws of any kind allowed. Because Raggi made this adventure, hitting it with a bladed weapon causes a lot of guts and worms to spew out, and if you fail your saving throw you'll accidentally swallow them, causing all manner of ''"fun"'' to occur. Due to space-time horseshit, any time the PCs encounter the brook again it'll reappear completely healed. On the off chance that they kill it again (despite the colossal amount of DM asshattery suggested to make this impossible, like forcing all finishing blows to automatically miss), the campaign immediately ends as everything dies and the DM is forbidden from running anything ever again. Seeing as how they thought to run this campaign at all, it's probably for the best in this case.
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