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===Pros=== *'''Aggressive Infantry:''' What? You think Da Boyz are gonna lay about and let those gits come to them. Hell no! Greenskins are a rush faction and their infantry love to run up and smash the hell out of their enemies. Combine this with your battlefield WAAAGH mechanic, and you will either dominate the infantry fight or leave the enemy with damn near nothing left. *'''Deceptively Good at Ranged:''' I mean, OK you aren't going to out shoot the Wood Elves anytime soon, but a lot of players underestimate how good you are at skirmishing. With cheap skirmish cav, surprisingly good archers that can defend themselves and really solid artillery, you are actually pretty damn good at winning fights from afar. Hell, in some matchups this is sometimes your best way to win! *'''AP:''' You are a tank buster faction, with a crap load of AP in both ranged and melee. Factions who rely on heavy armor like Dwarfs or Chaos Warriors hate how well you can punch through their high armor values and delete models. *'''Monsters:''' The Greenskins have some of the most and best monsters to throw at their enemies. Three species of trolls, giant spiders, big stone monuments, hydras, giants, wyverns and giant spiders '''[[Awesome|on fire]]'''... and multiple flavors of squigs too, of course. *'''Massive unit roster:''' Because your faction is three races with three subcategories apiece plus monsters, you have an extremely broad pool of unit to draw from. Every unit is fabulously designed and brimming with character. You wil not want for opportunities to play with cool thematic armies. *'''Humour''': If our favorite merry band of 1970s English football hooligans doesn't earn at least a chuckle at one point, you're playing the wrong game. Paired with amazing voice acting and funny writing (the research tree, for example, is called "Big Thinkin'"), CA has done a perfect job of carrying over the ridiculously funny tone of the Tabletop Greenskins.
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