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===Pros=== *'''God Tier Lords''': Every Lord in your army is a caster of the Lore of Vampires, the strongest lore of magic in the entire game. Combine that with impressive melee stats and incredible mount options across the board, and Vampire Lords are among the most powerful in the entire game. Plus, with all the Bloodlines being playable you have plenty of even more powerful lords to choose from. *'''Fantastic Heroes''': Vampire Counts also have amazing heroes on both the battlefield and the campaign map. Vampires are casters that can fight almost everything and win using their high melee stats and regen. Wight Kings are superb tanks with high HP, a silver shield, and a nifty anti-infantry bonus. Necromancers are essential both on and off the battlefield, granting AoE regen to allies β improved further and adding a few buffs with a corpse cart mount. Outside of fights, have a group of ten Necromancers with the "Lore Keeper" trait run amongst your cities, granting 100% off construction costs, 100% research rate, and a massive "Boost Income" bonus. Banshees are great agents that have access to "Assassinate", "Damage Walls", and "Block Army". The "Devious" trait gives a stacking boost to action success chance and a lower action cost. *'''Healing''': Other factions have healing, but you are one of very few that can bring back dead models. This means that casualties aren't the biggest concern in the world for you as you can always just bring them back with a good Invocation of Nehek cast. Pro tip: Don't click that "end battle" button; instead, spend your remaining winds of magic to revive everyone and win the fight with zero casualties. *'''Cavalry''': Blood Knights are among the best cav in the entire game, and, combined with the ability to revive models, can be oppressive. Even Black Knights are pretty damn good for what they do. *'''Air Power''': With cheap expendable options like Fell Bats and crazy damage creatures like Vargheists and Terrorgheists, getting control of the sky as the Vampires is pretty easy. Just watch out for missiles and vortexes like tempest designed to kill fliers. *'''Monsters''': You got plenty of large damage dealing monsters for numerous occasions. From fliers to ground monsters to bats and dogs to harass skirmishers, you got a beast for nearly every occasion. *'''Inexpensive''': Most of your infantry choices are pretty cheap, which allows you to really lean into your more expensive troops and still have enough cash left over to get frontline to hold them in place. You can expect to outnumber your enemy in most battles, so be sure to use that. *'''High Infantry Models''': The zombie and skeleton units boast one of the highest model counts in the game. Pair that fact with your ability to bring back dead models and you have a blob to reckon with. *'''OP in Domination''': Powergamers, this is the new faction for you in multiplayer. Due to the amount of cheap unbreakable infantry and chaff they can spit out onto the field and the amount of healing they have, they can swarm points in bodies and once they have one they aren't letting go. Seriously even if you're losing the value trade by the thousands you can still win games just cause of how hard you are to get rid of. If all you care about is to win and get on the top of a leaderboard no one cares about, the Vamps are a one way ticket there.
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