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== How the hell can this be utilized== Transhumanism can be (and arguably is) a overwhelming. And for many, it's a balancing nightmare. Even outside the realm of table top gaming, the topic of transhumanism has treated as a difficult subject and is often restricted to a certain level, with many fictional settings straight up omitting the subject entirely. [[Cyberpunk 2020]] for example utilizes a humanity system to cap augmentations so your characters don't turn into unstoppable [[Cheese|cheese fests]] almost immediately. But let's say you don't want [[Dune]] or [[Star Trek]] levels of transhumanism. What do you do? How do you manage this shit? Let me tell yah. You just "make everyone super" so no one is super. Augmentations and modifications that would topple capped settings become the bare minimum to stay in the game. A constant ballet of ridiculous power levels, where almost everyone constantly upgrades themselves to stay ahead of the competition, or at least survive. Unrestrained power that restrains itself. And how do you make a conflict in a post Singularity/Transhuman filled setting without it "devolving" into total nerd rapture and utopian society? Toss in some [[Chaos|corruptive extradimensional threats]], [[Paranoia| utilize the usual psychotic intelligences running civilization trope]], or [[That guy|just simply make everyone a goddamn asshole]]. Truly, your imagination is the limit here.
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