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===D&D Troll Variants=== '''[[Scrag]]s''' are an amphibious troll breed. '''Giant Trolls''' are the halfbreed bastard children of trolls and [[Hill Giant]]s, imbuing them with the size and stature of the larger giant-kin. Whilst they lack the formidable fangs of a regular troll, the ability to use a tree (or the average [[human]]) as a club and beat fuckers to death with it tends to make up for this lack, as does their ability to grab boulders and hurl them at anyone they don't like. Hill giant chieftains often keep them as elite guards, and when not found in a hill giant clan, giant trolls still tend to roam in packs of 1d12, served by vassal packs of 2d6 regular trolls - who often end up as snacks for their bigger relatives if the hunting goes poorly! Giant Trolls can be killed with fire. '''2-Headed Giant Trolls''' are what you get when a troll shags an [[Ettin]]. They're less formidable than their half-[[Hill Giant]] counterparts, but still a formidable threat, and often serve as leaders for regular troll packs. '''Desert Trolls''' have adapted to life in the scorching desert, which has made them immune to normal fire - to kill them, you need to use acid, magical fire, or clean water, which now dissolves their flesh like acid (especially pure or holy water is doubly effective). These trolls are tougher and more tenacious than their more common counterparts, but they are also more solitary. They skulk at the edges of settled areas, waylaying travelers and polluting sources of pure water. '''Ice Trolls''' are smaller but smarter than regular trolls, and inhabit icy areas, typically fighting for dominance with neighboring Snow Trolls. Like [[scrag]]s, they can only regenerate if they are touching water. They are immune to cold (regular or magical) and to non-enchanted physical weapons, take double damage from fire, and have their regeneration nullified by fire and acid. Ice trolls live near settled regions, hoping to waylay and capture humans and demi-humans, even going so far as to use treasure from their victims to bait [[bandit]]s and [[adventurer]]s - when humanoid flesh is unavailable, they hunt for animals and steal livestock. They often capture humanoids alive and keep them well-fed until it's time for dinner. They have been known to hunt [[remorhaz]] and even pick off lone [[Frost Giant]]s. '''Snow Trolls''' are another frostfell-dwelling troll variant - not as organized as their Ice Troll rivals and lacking their resistance to unenchanted weaponry, but their regeneration is much more potent and they are much nastier. These trolls always hunt alone, or at most as a mother/young child pair. Each third year, dozens or even hundreds of snow trolls gather in the mid-winter darkness to mate in dark mountain valleys unknown to other creatures. '''Spectral Trolls''', also known as Troll Wraiths, are [[undead]] trolls cursed to take material form only in darkness, where they appear as regular trolls with jet black hair and skin. They are only vulnerable to silver and magical weapons, and can be [[Turn Undead|turned]] as if they were [[spectre]]s. A humanoid slain by a spectral troll becomes one itself in three days, unless a proper burial ceremony is performed by a priest of the victim’s religion. Spectral trolls vanish in direct sunlight. They do not take damage from sunlight, they merely fade from view and reappear at the same spot at nightfall. Even those captured, unconscious, or trapped in temporal stasis have escaped permanent imprisonment in this manner. '''Spirit Trolls''' are either a mutated form of Spectral Troll or a hybrid of troll and [[Invisible Stalker]], depending on who you ask. Naturally invisible and immune to unenchanted weapons and cold, they are vulnerable to fire. They attack with a [[Strength]]-sapping and a bite attack that allows the spirit troll to heal itself by draining the victim's life. '''Legacy Trolls''' are mutated [[scrag]]s from the [[Red Steel]] subsetting of [[Mystara]]. '''Troll Mutates''' are trolls who have lived in close proximity to a portal or dimensional bleedover from the [[Far Realm]], which has resulted in their regeneration going haywire and producing horrific mutations, which only multiple as the mutate takes further damage and its warped healing factor is pushed to its limit. The typical troll mutate has multiple eyes and a third arm, whilst the pack matriarch, who drives off or devours any rival females, tends to have two heads, [[psionics|mental wild talents]], and a prehensile tentacle-tail. Mutated packs spend much of their time merely surviving, for they share their environment with roving bands of [[Far Realm]]-derived horrors, such as brood [[gibberling]]s, [[Gibbering Mouther]]s, and [[myconid]] work bands. (The myconids are not particularly dangerous to the trolls, but are eaten with gusto.) These trolls appeared in the Firestorm Peak adventure, so all lore for them only describes a single tribe.
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