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==Nentir Vale== The existence of uirdunnir in the [[Nentir Vale]] setting comes from the Essentials splatbook "Heroes of the [[Elemental Chaos]]", and consists of a single short sidebar. Urdunnir dwarves are a culture of [[Underdark]]-dwelling dwarves who have been blessed by [[Dumathoin]] (described here as an [[Archomental|elemental lord]]) with earth elemental powers, which is mechanically handled by the entire race having the Earthforger character theme. They are described as the best metalworkers and artisans of all the dwarven peoples, using their elemental powers to reach weird veins of metal that no ordinary dwarf can access - a peaceful people by preference, but also willing to battle against the evil races of the Underdark. Mechanically, playing an Urdunnir in 4e is just "play a [[Dwarf]] with the Earthforger theme". What this means mechanically is simple: ::Your Origin is Elemental. ::You can speak, read & write the Primordial language. ::You gain a +1 bonus to all defenses when you use your Second Wind. ::You have the Racial Encounter Attack power Stone Panoply, which can be used as a standard action. It requires you to be on the ground, but then makes an attack with your highest ability modifier vs. the AC of all creatures in a close burst 1, dealing 1[W]/tier + highest ability modifier damage on a hit. As a side effect, you also gain Damage Resistance (All) 1 + 1/2 your level at the cost of being Slowed, with both traits lasting until the end of your next turn. ::At level 5, you gain a +2 power bonus to Endurance and using Stone Panoply turns the target area into a zone of difficult terrain for creatures without Earth Walk until the end of the encounter. ::At level 10, you can reduce the distance of Pull, Push and Slide effects on you by 1 square. You also gain access to three optional utility powers; Earthforger's Might (Daily, must be on the ground to use, as a minor action you gain a +2/tier power bonus to melee damage rolls & Strength checks until encounter's end or you are no longer on the ground) at level 2, Earthforger's Passage (Encounter, you can move your speed with the Earth Walk trait, phasing through earth and stone) at level 6, and Tremor Step (Daily, can't be used if you're not on the ground, as a minor action, sustain minor, gain an aura 2 that is difficult terrain for enemies without earth walk, lasts as long as you sustain it or until you lose contact with the ground) at level 10.
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