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==Shenanigans== You can break the game right at character creation because you're able to create 11 strength monstrosities immediately. With this power you're able to powerlift 2000 pounds on command and hypothetically whittle your way through an reinforced bank vault with just your bare hands (Since they have a durability of 10, more than enough when you add in your brawl dice): # Make a [[Nosferatu]] or a [[Daeva]] (Since Vigor is cheaper for them to buy down the road) #Give your character high strength (Our hypothetical character starts with 5 dots). Give him whatever skills you desire (Athletics is recommended for making stronger and longer-lasting Solutions, but Brawl/Weaponry is also good). #For Disciplines, buy β’ Spoiling and β’β’ Vigor. Spoiling is considered an out-of-clan discipline available for all characters. It does not require you to be in the Ordo Dracul to learn it (Though you do need a mentor to learn past one dot) #Take the optional rule of dropping your starting Morality by 2 points in order to get 10 additional experience points. Use 6 XP from this rule to learn the Sanguine Strength 1. #When the game begins, find an opportunity to create a Sanguine Strength Potion. If you don't +3 successes with it, simply drink the potion and piggyback on the bonus you DID get in order to try again. #You now have a potion of +4 strength in your pocket and a Vigor ability granting you +2 additional strength at your beck and call. This means that at any given time, immediately after character creation, as long as you have 3 vitae and can suck your thumb for two seconds you'll be super-humanly strong, way stronger than you have any right to be just as you're beginning the game Also, you can give extra solutions to your buddies for extra hilarity
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