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Vermintide 2
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== Gameplay == The good old Vermintide core gameplay remains intact, which means that the game still has a robust and surprisingly skill-based melee system at its core. Rather than fuck with anything that was already functional, Vermintide 2 focuses instead on adding more content to play around with. Light attacks, heavy attacks, blocking, dodging, pushing, etc., are all still here. All weapons also now have a "push attack" which is performed by holding down the attack button while blocking, causing an attack after you push. Aside from the new enemy types, there are a couple of other new features, such as specializations for the classes (referred to as "careers"), each representing different possible paths the heroes took after Ubersreik. For example, the Dwarf can be a Slayer or an Ironbreaker, or the Wood Elf can be a Shade or Handmaiden of Isha, each one with diffferent passive abilities and active "Career Skill". This comes packaged along with a talent tree for each character and new weapons to go around for everyone. Each talent tree also comes with talents for granting temporary health (Health that's both easily lost and generated, basically allowing you to endure until the next heal) and stagger bonuses (damage bonuses against enemies you get off-balance). Alternatively, you can heal others when you use a potion on yourself, or gain more power to replace these talents. The loot system got an overhaul too, with the devs acknowledging the first game's system was kind of bullshit. We now have [[rage|lootboxes]] like every other dev under the sun, but entirely earned through gameplay and they come unlocked, so it's basically just normal random loot drops with a loot box skin slapped on. A "Heroic Deeds" system has also been implemented, consisting of consumable quests that mix gameplay up by dramatically changing objectives, mix of enemies faced or limiting your own tools (many combinations of which are pure [[Anal Circumference]]), along with a Challenge system that's basically an alternative achievements system, rewarding you when you finish missions or sets of missions with certain difficulties, different heroes and/or harder conditions, tracking other milestones and more. These give you more chests, skins, frames for your portraits, and other goodies. Aside from those additions,and quality of life improvements it seems to mostly be the same game, which is okay since most people just wanted it to be the first one with more stuff to begin with. For the cherry on top, the game also supports modding to the point that the devs maintain a list of "Sanctioned Mods" which can be safely used with the base game, a lot of which are pretty sweet. There's also entirely separate "Realms" for the base game and modded games. On the negative side, there's no dedicated server, instead relying on peer-to-peer connection. Better hope your host has good internet... Three DLC campaigns, and a free game mode, are currently out. The first one, '''Shadows over Bögenhafen''', has the heroes searching for a runesword in the titular city, while '''Back to Ubersreik''' features remade versions of some of the original Vermintide missions along with new melee weapons as the Heroes of Ubersreik head off to an illusionary copy of the city to find a hidden set of runes for Olesya. The third DLC, '''Winds of Magic''', added Beastmen, a higher level cap and difficulty level, and a set of endgame challenges in the "Winds of Magic" mode. The fourth, '''Chaos Wastes''' (released for free) added another game mode which has the Ubersreik <s>Five</s><s>Four</s> It Doesn't Matter go on expedition into the titular wastes, choosing to go through a number of randomized locations with roguelike elements, allowing players to exchange or power up their equipment and get special boons while going through areas cursed with various dangers and debuffs. This will itself be further expanded by the fifth (also free) update, '''[[Be'lakor]]''', which will task players to find the Daemon Prince's Temple of Shadows to end his schemes in the Chaos Wastes, adding new areas and dangers as well as new rewards. Then there's the '''Trail to Treachery''', which involves Sienna's sister Sofia and finally brings everything about her past to a (burning) head. A fourth DLC campaign, '''Karak Azgaraz''' was announced during Warhammer Skulls 2023, with a plot set on exploring a lost Dwarf hold. Released on June 13th, it was almost the same three maps than from the previous tide game, but this time 7 years have passed since the Five of Ubersreik visited the Karak in the year 2530 of the Imperial Calendar...[[What|which is 2 years after the end of the world in the End Times in 2528 I.C.]]
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