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Vigilator Cadre
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==Crunch== Crunchwise, on 40k, they are a squad of silent sisters armed with a greatblade; two girls put out the same damage as a single custodian with a sentinel blade for [[Awesome|less than half his price,]] but they're relative glass cannons. This squad has the potential to do some remarkable damage to high-value targets, and not necessarily only Psykers, though the Daughters of the Abyss rule comes into its own with this unit. This means they are capable of wounding even Magnus on a 4+. Bear in mind that multiple wounds do not carry over from slain models, so going charging into an Ork mob is still going to get you murdered. The big problem, though, is that they do not have any guns to speak of despite [[Derp|the fluff indicating that they can arm themselves with sidearms]]. That means no overwatch, no pistols for melee, and no way to strike at opponents at any distance, aside from the psyk-out grenade stratagem. On the Horus Heresy, they are slightly improved Sisters, they all get an Execution Blade and Pistol. If you take them, then before the game starts you must mark a single Infantry unit or Character. They and all other Vigilators get Preferred Enemy on that one target. They can be used for the exact same way as Prosecutors, they're better at being bubble-wrap (due to being able to kill a few of whoever charges them) while being worse at going after objective holders (due to having worse guns and relatively low melee output). The neuro-lash is situational, if you know you're up against huge assault squads or the like then it can do you well. If you're blocking TEQ's then you need to get practically the entire squad in range to do the same damage your execution blade would normally do. If you're up against anything worse than MEQ's however, then it becomes a lot better, but if you expect the squad to die then it's still a good idea not to put that many points into them. {{Template:Sisters-of-Silence}}
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