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==Army Special Rules== Most of these rules are the same or highly similar to every rendition of the rules from 5th to 8th (and indeed WAP 9th and other fan continuations). They are summarised here to enable easier discussion later. '''The General''' The army must be led by a character who is a wizard and has the highest leadership. Interestingly this person does not need to have their spells be from the Lore of Necromancy... but they probably will. If the general dies then everything Undead (everything but Ghouls, Bat Swarms, and some niche units from the back-of-the-book lists) must take a Leadership test and a model die/wound is lost for every point you fail the test by. Also bear in mind that in 6th characters never take wounds for the general dying. '''Break Tests''' Undead cannot be broken, but do crumble by every point that they lost combat. Characters can be chosen to take some or all of these wounds. If the enemy wipes you out in the first turn of combat because of crumble they can overrun as if they had destroyed a unit in combat. '''Battle Standard''' Undead within 12" of the BSB take one less wound than they normally would due to crumble. '''Immune to Psychology''' Everything Undead has this. Says what it does on the tin. '''Charge Reactions''' The dead cannot react apparently except to hold to charges. '''Marching''' Undead cannot march unless within 12" of the General at the start of the Movement phase. Note that waving your tape measure around in a vague circle will get you a sound slap and directions to the Warmachine tables. '''Cause Fear''' The really big one for 6th because of how important psychology is. All undead cause fear (technically nearly everything in the army does, including the living parts of it). '''Bloodlines''' Not a special rule per say, however all vampires must belong to one of the five Old World Bloodlines, and all vampires must belong to the same bloodline in the army. Those Bloodlines being the von Carsteins (generic statistics that all vampires are based on here), Blood Dragons (martial duelists whose Lords and Counts wear PLATE!), Necrarch (magicians extraordinaire, especially in an edition where normally vampires aren't great at magic), Lahmians (mostly female who focus on mind games that don't work and speed-based gimmicks that really, really do), and Strigoi (outcast beasts who can easily be the largest unit killer vampires).
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